
3 Methods for Creating Game Assets in Blender 5
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
A game asset focused course using Blender 5!
In this course, I’ll show you 3 methods for creating game assets in Blender. Not every model needs the attention to detail like a character model would need. I’ve worked on many projects and over the years have found several ways to create assets using different methods. If you are someone who is developing games with a small team or the honorable solo dev, it’s nice to have a few tools in your bag to get the job done how you see fit. I’ll explain each method in detail and the purpose behind each one.
By the end of the course you’ll learn:
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High-poly to low-poly workflow
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Low-poly to high-poly workflow
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Sculpting
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Retopology
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Baking textures
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LODs
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UV Unwrapping
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Exporting to game engines
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Extra lecture (3D Coat workflow)
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And more
We will be modeling and sculpting a fish to learn the first method. For the second method, we will be creating a base mesh of a barrel and sculpting details afterwards. In the final method we will take on a medieval door without sculpting any details and relying on the PBR materials.
We will be creating 3 models during this course, and I hope to see you in class!


RapidGator
https://www.keeplinks.org/p27/6a92c7b552b87
DDownload
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NitroFlare
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