
Advanced Vehicle Systems In Unreal Engine 5
Published 9/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics
What you’ll learn
Build fully drivable vehicles with custom physics in Unreal Engine 5.
Implement deformable vehicle bodies that react to collisions.
Develop interactive vehicle mechanics like door opening and runtime possession.
Set up advanced vehicle collision and damage systems.
Add breakable glass and realistic windshield effects.
Apply realistic shooting mechanics with bullet decals and damage control.
Create dynamic UIs that adapt to vehicle and character possession.
Customize 3D vehicles by importing your own models.
Add vehicle entry and exit animations with door interactions.
Design a complete sound system with engine, collision, and glass-breaking effects.
Build vehicle damage textures for a realistic experience.
Reuse the code and effects for new vehicles created in Blender.
Master Anim Graphs to handle vehicle animations and interactions.
Requirements
Basic understanding of Unreal Engine 5.
Experience with Blueprints in Unreal Engine.
Basic game development knowledge.
No advanced coding required; visual scripting is used.
Familiarity with 3D modeling (Blender knowledge helpful).
Description
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Project
Lecture 3 Tools
Section 2: Drivable Vehicles
Lecture 4 Setup the Project
Lecture 5 Setup Vehicle Class
Lecture 6 Setup Wheels
Lecture 7 Setup Input
Lecture 8 Attach Wheels
Section 3: Destruction System
Lecture 9 Setup Proxy
Lecture 10 Deformable Skeletal Mesh Visibility
Lecture 11 Fix CR_Frame_Destructable
Lecture 12 Storing Skeletal Mesh Values
Lecture 13 Decals and Plastic Constraints
Lecture 14 Setup Control Rig
Lecture 16 Plastic Deformation
Lecture 17 Deform Vehicle
Lecture 18 Deform Vehicle Physics
Lecture 19 Vehicle Deformation
Lecture 20 ABP Proxy
Lecture 21 On Vehicle Mesh Hit
Lecture 22 Setting up the Vehicle
Section 4: Glass Breaking Effect
Lecture 23 Broken Glass Plugin
Lecture 24 Spawn Glass Effect
Lecture 25 Spawn Glass Effect Local
Lecture 26 Glass Effect Events
Lecture 27 Fix Bugs
Section 5: Damage System
Lecture 28 Runtime
Lecture 29 Anim Node Class
Lecture 30 Anim Node Runtime
Lecture 31 ABP_Proxy
Lecture 32 Possess and Unpossess
Lecture 33 Initialize Vehicle Textures
Lecture 34 Hit Event
Lecture 35 Damage Control
Section 6: Setup Character
Lecture 36 Setup Character
Lecture 37 Setup Weapon Effects
Lecture 38 Setup Bullet
Lecture 39 Bullet Rotation
Lecture 40 Weapon UI
Lecture 41 Spawn Decals
Lecture 42 Bullet Color
Lecture 43 Fix Bullet Impact
Section 7: Enter Exit Vehicle
Lecture 44 Retarget Animations
Lecture 45 Character Settings
Lecture 46 Interactable Component
Lecture 48 On Player Overlap
Lecture 49 Enter Vehicle
Lecture 50 Play Animation Montages
Lecture 51 Set Character Mode
Lecture 52 Set Driver Location
Lecture 53 Possess Vehicle
Lecture 54 Do Once
Lecture 55 Exit Vehicle
Lecture 56 View Target Transition
Section 8: User Interface
Lecture 57 Speedometer Material
Lecture 58 Font Color Material
Lecture 59 Create Driving UI
Lecture 60 Update Speed
Lecture 61 Update Speed Text
Lecture 62 Character And Vehicle UIs
Lecture 63 Interaction UI
Section 9: Sound System
Lecture 64 Plugins and Sounds
Lecture 65 Driving State Structure
Lecture 66 Fix Audio Component Errors
Lecture 67 On Hit Sound Effects
Lecture 68 Audio Controller
Lecture 69 Event Dispatchers
Lecture 70 Update Drifting State
Lecture 71 Setup Driving Status
Lecture 72 Fire Airborne
Lecture 73 Fix Audio Controller
Lecture 74 Update Movement Input
Lecture 75 Engine and Drifting Sounds
Section 10: Custom Vehicle
Lecture 76 Setup Vehicle
Lecture 77 Vehicle Weight Paint
Lecture 78 Doors and Side Mirrors
Lecture 79 Custom Vehicle Blueprint
Lecture 80 Setup Wheels
Lecture 81 Setup Glasses
Lecture 82 Setup Materials
Lecture 83 Destructible Visibility Fix
Lecture 84 Fix Glass Effects

