Automate Level Design With Tiled Automapping & Godot 4.3 C#


Automate Level Design With Tiled Automapping & Godot 4.3 C#
Automate Level Design With Tiled Automapping & Godot 4.3 C#
Published 11/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn Everything You Need to Know in Order to Automate and Speed Up Your Level Design with Tiled and Godot 4.3

What you’ll learn

Setting up the Godot 4.3 C# project

Creating tile sets in tiled

Setting up collision shapes for Tiled tile sets

Settting up Automapping with Tiled

How to use NoOverlappingOutput to make sure that larger objects will not overlap on the same layer

How to Automap larger objects without them being overdrawn when using multiple layers

Setting up plugin to import maps from Tiled into the Godot 4.3 game engine

Setting up parallax scrolling backgrounds in Godot 4.3

Animating a character with the AnimatedSprite2D node

How to implement the class based state pattern to control the player

Setting up and configuring the Camera2D node for a better playing experience

Making the character walk properly on slopes

Requirements

A PC / Mac

Godot 4.3 .NET

Some prior experience with the Godot game engine

Tiled editor

Description

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Course Structure

Section 2: Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler

Lecture 3 Setup Godot 4.3 .NET with vscode and .NET8 in Windows
Lecture 4 Setup Godot 4.3 .NET with vscode and .NET8 in Ubuntu Linux

Section 3: Setting up The Godot 4.3 Project To Load In The Tiled Maps

Lecture 5 Setting up Folders & Installing the plugin to the Godot 4.3 project

Section 4: Downloading and Installing the Tiled editor

Lecture 6 Downloading and Installing Tiled for Windows
Lecture 7 Downloading and Installing Tiled for Ubuntu Linux

Section 5: Setting Up Tile-sets in The Tiled Editor

Lecture 8 Setting Up TileSets and Tile Collisions In The Tiled Editor

Section 6: Creating And Importing A Tiled Level Into The Godot Project

Lecture 9 Creating and importing a simple level to the Godot 4.3 project

Section 7: Setting Up Automapping For The Map

Lecture 10 Setting up the rules map

Lecture 11 Adding top, bottom, left and right tile rules to the automapping

Lecture 12 Adding corner tile rules to the automapping

Lecture 13 Adding extra rules for the corner tiles

Lecture 16 Adding the 45 degree slope rules to the automapping

Lecture 17 Adding the 22.5 degree slope rules to the automapping

Section 8: Setting up Automapping for a more simple tile-set

Lecture 24 Setting upp automapping for the regular tiles

Lecture 25 Setting up automapping for the slopes

Section 9: Adding a parallax scrolling background to the game

Lecture 26 Adding the parallax scrolling background to the game

Section 10: Importing the player character into the game using The AnimatedSprite2D node

Lecture 27 Importing the player into the game

Section 11: Controlling the player using a state machine

Lecture 28 The class based state pattern

Section 12: Adding the Camera2D and Parallax scrolling background into the game

Lecture 32 Adding the Camera2D and parallax scrolling background into the game

Lecture 33 Limiting Camera2D to the game world

Section 13: Download complete project

Lecture 34 Full project – Grab it here!

Section 14: Final section

Lecture 35 Congratulations on completing the course

Aspiring indie game developers,Game developers going from Unity -> Godot,Beginner+ game developers which have some Godot game engine and C# experience.

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