
Blender 4.4 The Complete Training
Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Discover the latest Blender features in this comprehensive beginner to advanced training course.
What you’ll learn
Discover Blender’s interface and functions
3d modeling, realistic shaders creation, lighting
Animation , rigging, simulation,
sculpting , texturing, geometry nodes
Requirements
Good computer skills. 3D basics would be a plus but are not required.
Description
Overview
Section 1: Chapter 1: Discovering Blender
Lecture 1 1-0 Introduction
Lecture 2 1-1 The Interface
Lecture 3 1-2 Preferences
Lecture 4 1-3 Organizing a Scene
Lecture 5 1-4 The 3D View
Lecture 6 1-5 Navigation
Section 2: Chapter 2: Modeling in Object Mode
Lecture 7 2-1 Mesh Primitives
Lecture 8 2-2 Object Manipulation
Lecture 9 2-3 Modeling with Primitives
Lecture 10 2-4 Using Booleans
Lecture 11 2-5 Creating a First Scene
Section 3: Chapter 3: Modeling in Edit Mode
Lecture 12 3-1 Discovering Edit Mode
Lecture 15 3-4 Proportional editing
Lecture 16 3-5 Exercise – The Mug
Lecture 17 3-6 Exercise – The headphones
Section 4: Chapter 4: Modeling with Curves
Lecture 18 4-1 Introduction to Curves
Lecture 19 4-2 Using Curves as Paths
Lecture 20 4-3 Using Curves for a Logo
Lecture 21 4-4 Using Curves as Ornaments
Section 5: Chapter 5: Modeling with Modifiers
Lecture 22 5-1 Introducing Modifier’s System
Lecture 23 5-2 Discovering Generate Modifiers
Lecture 24 5-3 Discovering Deform Modifiers
Lecture 25 5-4 Modeling a Chain
Lecture 26 5-5 Modeling a Plant
Lecture 27 5-6 Modeling a Bottle
Section 6: Chapter 6: Producing Images with the Camera
Lecture 28 6-1 Camera Settings
Lecture 29 6-2 Using Depth of Field
Lecture 30 6-3 Performing and Comparing Renders
Section 7: Chapter 7: Lighting and Render Engines
Lecture 31 7-1 Discovering Lamps
Lecture 32 7-2 HDRI Images
Lecture 33 7-3 Render Engines
Lecture 34 7-4 Creating a 3-Point Lighting Studio
Section 8: Chapter 8: Materials
Lecture 35 8-1 Discovering Node Interface
Lecture 36 8-2 The Principled BSDF node
Lecture 37 8-3 Adding Multiple Shaders into an Object
Lecture 38 8-4 Using Texture Sets
Lecture 39 8-5 Creating Procedural Materials
Section 9: Chapter 9: UV Mapping
Lecture 40 9-1 Introduction to UV Mapping
Lecture 41 9-2 Unwrapping Geometric Models
Lecture 42 9-3 Unwrapping Organic Models
Section 10: Chapter 10: Texture Painting
Lecture 43 10-1 Introduction to Texture Painting
Lecture 44 10-2 Applying a Makeup to a Character
Lecture 45 10-3 Painting with an Image
Section 11: Chapter 11: The Asset Browser
Lecture 46 11-1 Exploring the Asset Browser
Lecture 47 11-2 Examples with the Bagapie Add-on
Lecture 48 11-3 Examples of Use with Polyhaven
Section 12: Chapter 12: Discovering Essential Add-ons
Lecture 49 12-1 Ant-Landscape: Creating Terrain
Lecture 50 12-2 Additional Objects and Bolt Factory
Lecture 51 12-3 Archimesh and Ikea Browser
Lecture 52 12-4 Bagapie – The Toolbox
Section 13: Chapter 13: Key-Based Animation
Lecture 53 13-1: Discovering Key-Based Animation
Lecture 54 13-2: Animating a Logo
Lecture 55 13-3: Animating a Character with a Rig
Lecture 56 13-4: Shape keys for expressions
Section 14: Chapter 14: Animation with Simulations
Lecture 57 14-1: Creating a Cloth Simulation
Lecture 59 14-3: Simulating Rigid Bodies
Section 15: Chapter 15: Armatures and rigging
Lecture 60 15-1: Introduction to Armatures
Lecture 61 15-2: Parenting – Organic or Mechanical Object
Section 16: Chapter 16: Sculpt Mode
Lecture 66 16-1: Sculpt Mode Overview
Lecture 67 16-2: Adding Density
Lecture 70 16-5: Using Textures
Section 17: Chapter 17: Geometry Nodes
Lecture 71 17-1: Creating a Simple Furniture
Lecture 72 17-2: Terrain Creation
Lecture 73 17-3: Object Distribution
Section 18: Chapter 18: Compositing Examples
Lecture 74 18-1: Adding a Background
Lecture 75 18-2: Adding Fog
Lecture 76 18-3: Using Glare
Lecture 77 18-4: Vignetting
The Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge.


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