
Blender 5.2 Modeling & Texturing Basics
Published 8/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
By the end of the tutorial, you’ll have gone through a complete workflow:
References → Modeling → Clean Topology → UV Mapping → Materials → Imperfections → Final Preview
In this tutorial, we’ll go through the
essential Blender workflow
by creating a
vintage CRT computer from scratch
. The computer itself is just our practice object – the main goal is to learn techniques and workflows that you can apply to almost any 3D model.
The computer itself is just our practice object – the main goal is to learn techniques and workflows that you can later apply to your own models.
MODELING
I will show you how to create a clean and
optimized mesh
without adding unnecessary geometry, while still keeping enough detail to make the
final model look realistic
.
basic shapes
and gradually build a
clean and optimized model
while learning useful
modeling tools
,
selection techniques
,
modifiers
, and
shortcuts
along the way.
TEXTURING
After modeling, we’ll move into the
Shader Editor
and
build the materials step by step
. We’ll work with
color
,
roughness
,
bump
and
normal maps
,
UV mapping
,
procedural textures
,
glass
and
alpha shaders
, different ways of
combining textures and masks
, how to add
realistic imperfections
such as
edge wear
,
dust
and much more.
The goal is not simply to teach you how to model one specific computer,
but to give you a solid understanding of the Blender modeling and texturing workflow
that you can reuse when creating your own 3D assets.


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