Blender Material Nodes Mastery: Create Spectacular Textures


Blender Material Nodes Mastery: Create Spectacular Textures
Blender Material Nodes Mastery: Create Spectacular Textures
Published 8/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Create your own customisable procedural materials & textures for any Blender project.

What you’ll learn

Create procedural shaders using the node editor.

Use the Node Wrangler add-on to speed up your workflow.

Learn the optimal way to frame, colour code and re-arrange your node trees for readability.

Manipulate vectors, process values and colours, and generate complex procedural textures.

Create custom utility nodes to speed up your workflow.

Build a working knowledge of Blender’s complex node-based shading environment.

Understand how vectors are used to place textures and values across an object.

Requirements

This course is suitable for all levels of Blender users.

You’ll need a basic knowledge of the Blender UI and navigating menus and viewports (although no modelling is required).

Basic math skills (adding, subtracting, multiplication and division).

A basic understanding of lighting would also be helpful.

Description

Overview

Section 1: Introduction & Setup

Lecture 1 Section Intro – Introduction & Setup

Lecture 2 Download & Install Blender

Lecture 3 Setting Up Blender

Lecture 4 UI & Workspaces

Lecture 5 Creating Objects & Navigation

Lecture 6 Creating Your First Shaders

Lecture 7 The Node Wrangler Add-On

Section 2: Basic Shaders

Lecture 8 Section introduction – Basic Shaders

Lecture 9 Creating a Material Template File

Lecture 10 Creating a Material Library

Lecture 11 Metallic Materials

Lecture 12 Glossy Base Materials

Lecture 13 Simple Clearcoat Shader

Lecture 14 Simple Glass Shader

Lecture 15 Candle Modelling & Emissive Shader

Lecture 16 Subsurface Scattering Materials

Lecture 17 Creating a Cloth Shader Test Object

Lecture 18 Simple Cloth Shaders

Lecture 19 Resources for PBR Materials

Lecture 20 Image-Based Shaders & Displacement

Section 3: Procedural Shaders

Lecture 21 Section Introduction – Procedural Shaders

Lecture 22 Shader Nodes

Lecture 23 Procedural Texture Nodes

Lecture 24 Utility Nodes

Lecture 25 Procedural Brushed Metal Shader

Lecture 26 Procedural Car Paint Shader

Lecture 27 Tile Shader

Lecture 28 Simple Bricks Shader

Lecture 29 Base Sand Shader

Lecture 30 Sand Sculpture Shader

Lecture 31 Desert Environment Displacement

Lecture 32 Desert Sand Shader

Section 4: Mud Shader Project

Lecture 33 Section Intro – Mud Shader Project

Lecture 34 Mud Shader – Base Displacement

Lecture 35 Mud Shader – Puddle Generator

Lecture 36 Mud Shader – Base Color and Normal Map

Lecture 37 Mud Shader – Final Displacement

Lecture 38 Mud Shader – Final Color

Lecture 39 Mud Shader – Final Puddles

Lecture 40 Mud Shader – Creating the Node Group

Lecture 41 Mud Shader – Water Controls

Lecture 42 Mud Shader – Final Controls

Section 5: Creating Generators

Lecture 43 Section Intro – Creating Generators

Lecture 44 UV Distortion Node

Lecture 45 Surface Distortion Node

Lecture 46 Roughness Node – Creating Noise

Lecture 47 Roughness Node – The Node Group

Lecture 48 Dirt Generator Node – Initial Setup

Lecture 49 Dirt Generator Node – Node Group

Lecture 50 Scratch Generator Node – Initial Setup

Lecture 51 Scratch Generator Node – Node Group

Lecture 52 Edge Detect Node Group

Lecture 53 Using The Edge Detect Node Group

Lecture 54 Easier Baking with TexTools

Lecture 55 Tile Anything Node

Section 6: Advanced Shaders

Lecture 56 Section Intro – Advanced Shaders

Lecture 57 Procedural Wood – Base

Lecture 59 Procedural Wood – Knots & Color

Lecture 61 Procedural Wood – Grain

Lecture 62 Procedural Wood – Saw Marks

Lecture 63 Procedural Wood – Realism

Lecture 64 Procedural Wood – Node Group

Lecture 65 Procedural Brick – Set Up

Lecture 66 Procedural Brick – Corners & Profile

You want to create your own customisable procedural materials & textures for any Blender project,You want to create realistic shaders without relying on images.,You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.,You want to take your procedural texturing skills to the next level!


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