Blender: Rolls Royce Spectre In 3D


Blender: Rolls Royce Spectre In 3D
Blender: Rolls Royce Spectre In 3D
Published 12/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Intermediate Blender: Modeling the Rolls Royce Spectre

What you’ll learn

How to create a complex 3D model of the Rolls Royce Spectre using Blender.

Techniques for modeling realistic details and textures, such as the wheels, grill, and headlights.

How to create and apply realistic materials to your 3D model, including metal, plastic, and glass.

Tips for lighting and rendering your model to create stunning, photorealistic images.

Best practices for working with Blender’s 3D modeling tools and user interface.

How to use efficient and streamlined methods to create complex objects with ease.

Requirements

A basic understanding of Blender’s user interface and 3D modeling tools. Students should have some experience with the software before taking this course.

Familiarity with 3D modeling concepts and terminology, such as polygons, vertices, and UV mapping.

A passion for 3D modeling and a desire to learn new techniques and workflows.

A willingness to put in time and effort to practice and apply the concepts covered in the course.

Description

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Modeling

Lecture 3 3_Adding the BluePrints

Lecture 4 4_Modeling the Grill

Lecture 11 11_Modeling the lower grill details

Lecture 14 14_Adding more details to the lower side of the bumper

Lecture 15 15_Modeling the grill ribs

Lecture 16 16_Modeling the middle ribs

Lecture 17 17_Fixing the mesh problems

Lecture 18 18_Creating the guide mesh

Lecture 19 19_Focusing on the back side of the guide mesh

Lecture 22 22_Adding more details for the guide mesh

Lecture 23 23_Adding thickness to the door

Lecture 25 25_Adding thickness to the rear fender

Lecture 26 26_Creating the back light hatch

Lecture 27 27_Creating the rear end panel above the rear bumper

Lecture 28 28_Creating the trunk

Lecture 29 29_Creating the rear window

Lecture 30 30_Creating the roof

Lecture 31 31_Craeting the windshield

Lecture 32 32_Creating the LED head light

Lecture 33 33_Creating the headlight frame

Lecture 36 36_Finishing the headlight wall

Lecture 37 37_Creating the headlight lens

Lecture 38 38_Crafting a Grill Cover

Lecture 41 41_Creating the door handles

Lecture 42 42_Adding details for the door handle

Lecture 44 44_Creating the long door frame

Lecture 45 45_Modeling the rear window frame

Lecture 47 47_Modeling the tailLight frame

Lecture 48 48_Modeling the tail light details

Lecture 49 49_Modeling the TailLight straps

Lecture 50 50_Creating the tail light covers

Lecture 51 51_Creating the splitter

Lecture 53 53_Modeling the Sill guard steel frame

Lecture 54 54_Modeling the rear bumper

Lecture 55 55_Rear bumper steel frame

Lecture 56 56_Define the rear bumper sharp edges

Lecture 58 58_Creating the blinkers of the rear bumper

Lecture 59 59_Modeling details underneath the rear bumper

Lecture 60 60_Working on the buttom side of the bumper

Lecture 62 62_Prepering the rear fender to create the weel wall

Lecture 63 63_Creating the weel wall

Lecture 64 64_Modeling the floor of the car

Lecture 65 65_Modeling the front weel wall

Lecture 68 68_Defining the edges of the wheels

Lecture 70 70_Finishing the wheel except for the valve steam

Lecture 71 71_Creating valve steam housing

Lecture 72 72_Creating the valve steam

Lecture 76 76_Defining the disk calipers’ sharp edges

Lecture 77 77_Finishing the disk caliper

Lecture 78 78_Duplicating the tires and put them in their places

Lecture 79 79_Working on the windows
Lecture 81 81_Creating the doors window

Lecture 82 82_Modeling the side mirros

Lecture 84 84_Adding some details to the side mirror cover

Lecture 85 85_Creating the windshield buttom cover

Lecture 89 89_Adding rubber frames between the panels

Lecture 90 90_Closing the gaps between the panels

Lecture 91 91_Fixing the TailLight

Lecture 92 92_The spirit ecstacy hood gate

Lecture 93 93_Modeling the front Rolls Royce badge

Lecture 98 98_Modeling the license plate light source

Lecture 100 100_Creating the rear sensors

Lecture 101 101_Creating the front sensors

Lecture 102 102_Creating the front bumper hook cover

Lecture 103 103_Creating the charging gate

Lecture 104 104_Creating the front camera.mp4

Lecture 105 105_Creating the side and rear cameras

Lecture 106 106_Simple interior

Lecture 107 107_Fixing some problems

Lecture 109 109_Modeling the windshield borders

Lecture 110 110_Modeling the rear window border

Lecture 111 111_Adding the Spirit of Ecstacy

Section 3: Materials

Lecture 112 112_Illuminating the scene using HDRI image

Lecture 113 113_Materials_Chrome and Wheel wall MT

Lecture 114 114_Creating multiple materials for multiple objects

Lecture 115 115_Creating the wheels mateial

Lecture 116 116_Disk Brake material

Lecture 117 117_Creating the car paint material

Lecture 118 118_Creating the tires material

Lecture 119 119_Creating the Disk calipers material

Lecture 120 120_Creating the Badge material

Lecture 124 124_Rear side lights material

Lecture 125 125_HeadLight materials

Lecture 126 126_Windows and interior materials
Section 4: Simple Rig

Section 5: Environment and rendering

Lecture 129 129_Rendering_making the first render

Lecture 130 130_Post-procesing using Photoshop

Lecture 131 131_Using different HDRI image and make a new render

Section 6: Project files

Lecture 135 Project files

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