
Blender Strategies For Modeling And Texturing
Published 1/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Learn strategies for modeling and texturing in Blender version 3.
What you’ll learn
3D Modeling in Blender
UV Mapping in Blender
Materials and Textures
Lighting and Rendering in Blender
Requirements
You will only need Blender for this course.
Description
Overview
Section 1: Blender Modeling Strategies
Lecture 1 Course Introduction
Lecture 2 The Bevel and Spin Tools
Lecture 3 Blocking in the Basic Shapes
Lecture 4 Pivot Points and the 3D Cursor
Lecture 5 The Boolean Modifier
Lecture 6 The Subdivision Surface Modifier
Lecture 7 Normals and the Array Modifier
Lecture 8 Blender’s Modifier Stack
Lecture 9 Adding External Details
Lecture 10 Adding Internal Details
Lecture 11 Geometry Issues
Lecture 12 Fixing Geometry Issues
Lecture 13 Finishing the Modeling
Section 2: Blender Texturing Strategies
Lecture 14 Adding Materials
Lecture 15 More Materials and UV Mapping
Lecture 16 Adding Image Textures
Lecture 17 Using a Displacement Map
Lecture 18 Finishing the Texturing
Section 3: Lighting and Rendering
Lecture 19 Setting Scale and Using an HDRI
Lecture 20 Adjusting the Lighting
Lecture 21 Adding Grunge and Rendering
Lecture 22 Adjusting Depth of Field
Lecture 23 Conclusion
Beginning Blender users interested in learning more about modeling and texturing.

RapidGator
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DDownload
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