Blender To Unreal Engine 5 The Complete Beginners Guide


Blender To Unreal Engine 5 The Complete Beginners Guide
Blender To Unreal Engine 5 The Complete Beginners Guide
Published 10/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

3D Game Development Journey: From Blender Basics to Unreal Engine 5 Excellence

What you’ll learn

• Using Blender 3 and understanding its new interface and shortcuts

• A course within a course introduction into (a) Blender basics, (b) materials and textures, © seams, sharps, and UVs

• Speeding up your 3D modelling workflow with a comprehensive overview and demonstration of using Blender’s asset manager

• Creating Viking curves using cool tools like Boolean operations and the grease pencil

• Learning how to create realistic roof thatching and layering your roof to make it voluptuous

• Crafting different shaders from the same texture maps to see how you can tweak not only colours but the overall vibe

• Experimenting with varying levels of transparency and exploring different water types using Blender’s node system

• Mastering the power of compositing and layers in Blender with a complete 3D modelling pipeline from greybox to high poly render

• Exploring practical approaches that elevate the realism and visual appeal of your renders

• Embarking on a smooth transition from Blender to Unreal Engine 5 (UE5), as we unveil the ease of importing glTF files

• Creating a volumetric fog that interacts with lighting, followed by a complete guide and introduction to the UE5 Lumen lighting system

• Unlock the ability to craft realistic water bodies, be it a peaceful lake or a flowing river using UE5’s water plugin

• Elevating your landscapes further with terrain displacement, and blending water bodies with Nanite-enabled terrain

• Uncovering the transformative power of colour calibration, tweaking colour settings to achieve a harmonious palette

• Enriching your scenes through the use of Quixel assets and create rich environments and open worlds with or without foliage

• Engaging in hands-on colour grading exercises, and witnessing your scene’s transformation towards a professional, realistic finish

Requirements

• To own a computer (Microsoft, Linux or Mac)

Description

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Lesson 1 – The Basics of Blender & [DOWNLOAD PACK]

Section 3: Section 3: Grey Boxes and Collections

Lecture 4 Lesson 3 – Creating Grey Boxes

Lecture 5 Lesson 4 – Working with Collections

Section 4: Section 4: Seams, Sharps, and UV Mapping

Lecture 6 Lesson 5 – Seams & Sharps

Lecture 7 Lesson 6 – An Introduction to UV Mapping

Section 5: Section 5: Optimization and Asset Management

Lecture 8 Lesson 7 – Scene Optimization

Lecture 9 Lesson 8 – The Blender Asset Manager

Section 6: Section 6: Materials and Shaders

Lecture 10 Lesson 9 – Materials & Texture Map Introduction

Lecture 11 Lesson 10 – Applying Our First Materials

Lecture 12 Lesson 11 – Creating Unique Shaders

Section 7: Section 7: Mesh Editing Techniques

Lecture 13 Lesson 12 – Working with Proportional Editing

Lecture 14 Lesson 13 – Working with Mirrors

Lecture 15 Lesson 14 – The Power of Booleans

Lecture 16 Lesson 15 – Creating the Base

Lecture 17 Lesson 16 – Linking Object Data

Section 8: Section 8: Advanced Mesh Techniques

Lecture 18 Lesson 17 – Working with Subdivision

Lecture 19 Lesson 18 – Creating Realism Within Our Model

Lecture 20 Lesson 19 – Optimizing Meshes

Lecture 21 Lesson 20 – What Are Normals

Lecture 22 Lesson 21 – Fine-Tuning Our Shader

Section 9: Section 9: Refining and Texturing

Lecture 23 Lesson 22 – Cleaning Up Meshes

Lecture 24 Lesson 23 – Creating Metallic Shaders

Lecture 25 Lesson 24 – Working with Pipe Joints

Lecture 26 Lesson 25 – Finishing the Door Handle

Section 10: Section 10: Structural Elements

Lecture 27 Lesson 26 – Creating Realistic Supports

Lecture 28 Lesson 27 – Speeding Up Our Workflow

Lecture 29 Lesson 28 – Adding Bolts to Our Structure

Lecture 30 Lesson 29 – Creating the Roof Supports

Section 11: Section 11: Curves and Viking Details

Lecture 31 Lesson 30 – Introduction to Curves

Lecture 32 Lesson 31 – Adding a Touch of Viking

Lecture 33 Lesson 32 – Creating the Thatching Supports

Lecture 34 Lesson 33 – Refining Meshes for Realism

Section 12: Section 12: Sculpting and Finalization

Lecture 35 Lesson 34 – Sculpting Basics

Lecture 36 Lesson 35 – Turning Sculpting into Mesh

Lecture 37 Lesson 36 – Finalizing the Main House

Section 13: Section 13: Additional Elements

Lecture 38 Lesson 37 – Creating a Viking Shield

Lecture 39 Lesson 38 – Creating the Chimney

Lecture 40 Lesson 39 – An Easy Way to Create Stairs

Lecture 41 Lesson 40 – Creating the Stair Supports

Lecture 42 Lesson 41 – Creating the Posts

Section 14: Section 14: Advanced Shader Techniques

Lecture 43 Lesson 42 – Creating More Complex Shaders

Lecture 45 Lesson 44 – Adding Realism to the Main Window

Lecture 46 Lesson 45 – Adding Materials to the Main Window

Lecture 47 Lesson 46 – Finishing the Main Window

Section 15: Section 15: Modeling Boats and Lattices

Lecture 48 Lesson 47 – How to Model Boats

Lecture 49 Lesson 48 – Adding Realism to Our Viking Boat

Lecture 50 Lesson 49 – Creating the Keel

Lecture 51 Lesson 50 – Working with Lattices

Section 16: Section 16: Rope, Remesh, and Water

Lecture 52 Lesson 51 – Creating Rope

Lecture 53 Lesson 52 – Adding Textures to the Rope

Lecture 54 Lesson 53 – Blender Remesh Modifier

Lecture 55 Lesson 54 – Creating a Water Shader

Lecture 56 Lesson 55 – Basic Camera Setup

Lecture 58 Lesson 57 – Rendering Out Our Wheat

Section 18: Section 18: Texture Mapping in Blender

Lecture 59 Lesson 58 – Creating Texture Maps in Blender

Lecture 60 Lesson 59 – Creating the Thatching

Lecture 61 Lesson 60 – Adding Depth to the Thatching

Lecture 62 Lesson 61 – Creating the Viking Roof

Section 19: Section 19: Workflow Enhancement

Lecture 63 Lesson 62 – Blender Turbo Tools Addon

Lecture 64 Lesson 63 – Finishing the Scene

Lecture 65 Lesson 64 – The Blender Compositor

Lecture 66 Lesson 65 – Final Render

Section 20: Section 20: Exporting to Unreal Engine 5

Lecture 67 Lesson 66 – GLTF Blender 3D Scene Export

Lecture 68 Lesson 67 – Introduction to Unreal Engine 5 and UI

Lecture 69 Lesson 68 – Introduction to UE5 Viewport Controls

Section 21: Section 21: UE5 Scene Setup

Lecture 70 Lesson 69 – Basics of Unreal Engine 5 Scene Lighting

Lecture 71 Lesson 70 – Terrain and Water Base Setup

Lecture 72 Lesson 71 – Fixing Water Color for Realism

Section 22: Section 22: Asset Integration and Materials in UE5

Lecture 73 Lesson 72 – Importing an Asset Collection to Unreal Engine 5

Lecture 74 Lesson 73 – Fixing 3D Asset and Reimporting Scene to UE5

Lecture 75 Lesson 74 – Material Basics

Lecture 76 Lesson 75 – Material Instances

Lecture 77 Lesson 76 – Fixing Roof Thatching

Section 23: Section 23: Environment and Landscape

Lecture 78 Lesson 77 – Environment Planning and Landscape Tool Overview

Lecture 79 Lesson 78 – Landscape Adjustments in UE5

Lecture 80 Lesson 79 – Landscape Displacement in Unreal Engine 5

Section 24: Section 24: Advanced Landscape Materials

Lecture 81 Lesson 80 – Creating Landscape Material

Lecture 82 Lesson 81 – Fixing Material Scale and Color

Lecture 83 Lesson 82 – Distance-Based Blending for Nanite Tesselated Material

Lecture 84 Lesson 83 – Setting up Nanite Landscape Material Blend

Section 25: Section 25: Finishing Touches and Lighting

Lecture 85 Lesson 84 – Painting in Stone Material and Creating a Puddle

Lecture 86 Lesson 85 – Tweaking Lighting Parameters

Section 26: Section 26: Quixel Assets and Foliage

Lecture 87 Lesson 86 – Selecting Quixel Assets for the Scene

Lecture 88 Lesson 87 – Unreal Engine 5 Quixel Props for 3D Scene

Lecture 89 Lesson 88 – Planning Prop Placement for UE5 Environment

Lecture 90 Lesson 89 – Fences and Rope Color in UE5 Scene

Section 27: Section 27: Foliage and Asset Tweaking

Lecture 91 Lesson 90 – UE5 Foliage Mode for Asset Placement

Lecture 92 Lesson 91 – UE5 Foliage and Tree Placement

Lecture 93 Lesson 92 – Tweaking Foliage Values

Section 28: Section 28: Post Processing and Final Render

Lecture 94 Lesson 93 – Material Parameters for 3D Assets

Lecture 95 Lesson 94 – UE5 Post Processing and Color Grading

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