
C++ Unreal Engine + AI Tools: Idea to Steam Release Game Dev
Published 7/2025
Duration: 4h 1m | .MP4 1920×1080 30 fps(r) | AAC, 44100 Hz, 2ch | 3.68 GB
Learn to design, develop, and publish a complete zombie survival game using Unreal Engine 5, C++, and AI-completely solo
What you’ll learn
– Build a complete third+first-person zombie survival game from scratch.
– Organize your project with clean code and class structure.
– Use Unreal Engine 5 and C++ to create real gameplay systems.
– Create Game Design Document
– Design a wave-based enemy system with day and night cycles.
– Build hitscan and projectile weapons like rifles and grenades.
– Add UI elements like health bars, ammo counters, and wave timers.
– Create a working inventory and loot pickup system.
– Add sound effects, lighting, fog, and blood FX.
– Save and load game progress using Unreal’s SaveGame system.
– Package and publish your finished game to Steam like a pro.
Requirements
– Basic knowledge of Unreal Engine (Blueprint or interface familiarity is enough)
– Some understanding of programming (C++, Python, or any language is helpful)
– A computer capable of running Unreal Engine 5 smoothly
– Internet connection for using AI tools, plugins, or assets
– Willingness to learn, experiment, and follow a full project to the end
Description
Dead2Rise – Build & Publish a Complete Game Using Unreal Engine 5, C++ and AI
Welcome to the most practical and complete game development course for solo creators.
– What You’ll Learn:
Setting up a clean Unreal Engine 5 project for long-term development
Creating a shared character base for both the player and zombies
Setting upEnhanced Inputfor smooth movement, aiming, jumping, sprinting, and crouching
Programming intelligent zombie AI with three enemy types: Screamers, Reapers, and Juggernaut zombies. They can see, hear and chase you + they can dodge your melee attacks and patrol when you are not in range.
Building awave-based survival systemwith aday/night gameplay loop
Designing a fullcombat systemwith both hitscan and projectile weapons (rifles, pistols, shotguns, grenade launcher)
Adding immersiveUI elements(health bar, stamina bar, ammo counter, wave timer)
Creating aninventory and loot systemwith medkits, ammo, and weapon pickups
Implementingsound, ambient music, zombie FX, blood decals, lighting, fog, and VFX
Saving and loading your game using a properSaveManager and SaveGameObject
Organizing your code with a professionalclass hierarchy and modular architecture
UsingAI tools like ChatGPTto write code, design systems, generate ideas, and solve problems instantly
Version controlling your project withGitHub-only tracking what you need
– Why This Course Is Different:
I created this game and this coursecompletely solousing the same tools I teach. This isn’t theory. This isn’t a collection of features. This is a real project, taught the way real games are built.
You won’t just “follow along”-you’ll understand how to build your own systems, how to solve your own problems, and how to finish your own games. WithUnreal Engine, C++, and AI, you’ll have full creative freedom and complete control.
By the end of the course, you won’t need to ask “how do I build a game?” again. You’ll know. And you’ll be ready to build whatever game you want-independently.
Who this course is for:
– Anyone who wants to use AI as a personal game development assistant
– Who want to skip theory and build something they can actually release
– Unreal Engine users who want to learn C++ in a real-world game project
More Info
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