
cmiVFX – Houdini Audio Driven Animation
Genre: eLearning
Chapter Descriptions
Introduction
Anton will take you through an overview of the whole system, its parameters and all its possibilities.
Math Background
Constructing A CHOP Network
Piano Keyboard
This portion of the video will entail the creating of the piano keys and placing them into a keyboard structure so that they can be used in the following chapters. We will use prebuilt geometry of the keys and a line SOP to copy this geometry using copy SOP with several mathematic expressions to showcase the power of Houdini proceduralism.
Creating Python SOP For Placing Keys
Now that we have completed all the previous steps, we will need to diagnose and fix some issues for the utmost keys of the keyboard to hep prevent holes in the piano. So we should substitute some piano keys with other ones. To make it possible, we will use the PYTHON SOP to change the point attributes of the template geometry our keys are copied to.
Spherical Firing Mechanism
In this chapter, we will create the miniature sphere firing mechanism that ties this whole project together. This mechanism is an analogue of a piano musician, but it fire spheres against fingers. Again, with prebuilt geometry we’ll build the machine with some animation based methods.
Piano Hull
Anton will construct the main hull portion of the piano keyboard equipment that will give this project a more polished appeal. He will use several geometry pieces to build a procedural piano, where we can change total number of keys. And also he will merge all piano stuff together (hull and a keyboard).


DDownload
https://www.keeplinks.org/p27/69830fed78e94
RapidGator
https://www.keeplinks.org/p27/69831022e499e
NitroFlare
https://www.keeplinks.org/p27/69831089eebc7
