Create A 2D Isometric Game In Godot Engine 4 3


Create A 2D Isometric Game In Godot Engine 4 3
Create A 2D Isometric Game In Godot Engine 4.3
Published 12/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn how to make an 2D isometric game and how to use isometric movement and tilemap

What you’ll learn

Understanding how isometric work in 2D

A deep understanding of GDScript, the programming language of Godot

Learn how to create game object, levels, instance, using Vector and tilemap

Getting used to the fundamentals of game development

Requirements

No programming experience needed, although having some knowledge is always good

Description

Overview

Section 1: Player controller and animations

Lecture 1 Download godot and import the assets

Lecture 3 Create the player movement and a simple camera

Lecture 4 Create the player idle animation

Lecture 5 Creating the movement and attack animations and sword collision shapes

Lecture 6 Create the dead animations

Lecture 7 Create the animation tree for idle, move and sword animations

Lecture 8 Calling our animations through code

Lecture 9 Creating a state machine and input map for triggering our attack

Lecture 10 Moving while attacking

Lecture 11 Creating a crates and destroy it with our sword and using Ysort

Lecture 12 Creating a health system with static class

Lecture 14 Creating a spike trap and losing point of life

Lecture 16 Fixing direction sword issue when we are not moving

Section 2: Camera, Tilemap, terrain, background, coins

Lecture 17 Creating an isometric tilemap and saving it as a reusable resource

Lecture 18 Creating a isometric terrain with autotile

Lecture 19 Creating custom tile collision shape for the isometric tilemap

Lecture 20 Camera following the player

Lecture 21 Setting up limit to the camera

Lecture 22 Creating a houses and sorting the YSort

Lecture 23 Making the house transparent when the player move behind

Lecture 24 Creating rock and trees using Texture Region

Lecture 25 Adding coins to collect

Lecture 26 Display the number of coins collected in the GUI

Lecture 27 Creating water with animated tilemap

Section 3: Enemy, shader, key and doors, changing level, checkpoints

Lecture 28 Creating our enemy and its animations

Lecture 29 Making our enemy move and patrol randomly through code

Lecture 30 Killing the enemy and hurting the player

Lecture 31 Creating a shader for showing the damage of the player

Lecture 32 Instancing object when our enemy die (coins)

Lecture 33 Create a key that opens a door

Lecture 34 Create the door collider logic and the animation and create a label

Lecture 35 Opening the door with the key and creating a custom input to open the door

Lecture 36 Deactivating the area of the door and deleting the key once it has been used

Lecture 37 Spawning a key after all enemies have been killed and creating custom signal

Lecture 38 Changing levels and spawning the player at checkpoints

Lecture 39 Wrapping up: what to do next?

Beginner in Godot looking to learn how to make game development as well as more seasoned developer looking to learn how isometric game are working in 2D.

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