
Create a Fun Pirate Trading Game in PlayMaker & Unity
Duration: 5h 57m | .MP4 1280×720, 30 fps(r) | AAC, 44100 Hz, 2ch | 2.88 GB
Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code
What you’ll learn
Create a Fun Pirate Trading Game in Unity & playMaker
Implement ly complex game designs
How to break down problems into finite state machines and develop visual solutions
Requirements
Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store
Description
NEW COURSE CONTENT RELEASED 11/19/2018!
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn’t like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker’s Finite State Machines you will see how to build this game from the ground up, step by step.
The Fun Way To Learn Game Design
Intermediate and Advanced Level playMaker
Who this course is for:
Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code

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