
Create A Stylized Fort For Games – Blender To Substance
Last updated 8/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
From Modeling to Final Render: A Complete Fort Creation Workflow in Blender and Substance Painter
What you’ll learn
Model a stylized fort in Blender, applying blocking and detailing for games.
Perform efficient UV Mapping to optimize textures on 3D models.
Create and apply materials and textures in Substance Painter with a stylized look.
Export and prepare the final model to be used in game engines.
Requirements
No prior 3D modeling experience is required. You will learn everything you need throughout the course.
Description
Overview
Section 1: Introdução
Lecture 1 Create Your Own Stylized Fort in Blender – 3D Course for Beginners!
Section 2: Blocking – Learn the fundamentals of blocking to lay out the basic shapes and st
Lecture 2 Blockout of the main tower
Lecture 3 Making the tower symmetrical
Lecture 4 Blocking out the door and windows
Lecture 5 Creating the metal grates
Lecture 6 Blocking the wooden roof
Lecture 7 Creating the spears and the scythe
Lecture 8 How to create vegetation
Section 3: Texturing Our Fort
Lecture 10 Texturing the main tower
Lecture 12 Wooden log texturing
Lecture 13 Texturing the Fort’s base
Lecture 14 Texturing the spears and door
Lecture 15 Renaming the layers for export
Section 4: UV Mapping and UDIMs Setup for the Fort
Lecture 18 Finishing the UV Map and fixing the flipped mesh
Section 5: Substance Painter Workflow: Importing, Baking, Painting, and Exporting
Lecture 19 Exporting files and importing into Substance Pai
Lecture 20 Texturing the Fort in Substance Painter
Lecture 21 Exporting from Substance Painter to Blender
Section 6: Blender: Importing Textures, Setting Up Nodes, and 360° Rendering
Lecture 22 Creating Ambient Occlusion effect in Blender
Lecture 23 Creating our final rotating render

RapidGator
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DDownload
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