
Create Mixed Reality Archviz In Unreal Engine For Meta Quest
Published 9/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
We’ll be using Meta XR Interaction SDK and Oculus Samples project to speed up the development
What you’ll learn
Set up a complete Unreal Engine 5.5.4 development environment for Meta Quest and Android
Exporting and Importing an architectural scene from 3DS Max into Unreal and setting up essential blueprints and baked lighting for movable entities
Create and access a custom hand-held UI widget using the Meta XR Interaction SDK
Package and deploy a functional architectural mixed reality experience to Meta Quest devices
Requirements
You should have 3DS Max (or Sketchup) Installed on your PC along with Corona or Vray
At least a 6 GB VRAM GPU (Nvidia preferred)
A Meta Quest 3 or 3S Headset
Type C Link Cable
Very basic understanding of Unreal Engine’s navigation (not compulsory)
Description
Overview
Section 1: Setting Up the Development Environment
Lecture 1 01 Prerequisites and Exporting the Scene
Lecture 2 02 Installing and Setting up Unreal for Android Packaging
Lecture 3 03 Installing Visual Studio
Lecture 4 04 Installing required Meta Components
Section 2: Creating the Project
Lecture 5 05 Setting Up Unreal Engine Project
Lecture 6 06 Importing Scene and Setting up Lighting
Lecture 7 07 Adding Functionality
Section 3: Packaging and Testing
Lecture 8 08 Packaing & Installing on Meta Quest
Lecture 9 Testing on Meta Quest
Lecture 10 10 Testing Outside at 1 on 1 Scale

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