Create Mixed Reality Archviz In Unreal Engine For Meta Quest


Create Mixed Reality Archviz In Unreal Engine For Meta Quest
Create Mixed Reality Archviz In Unreal Engine For Meta Quest
Published 9/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

We’ll be using Meta XR Interaction SDK and Oculus Samples project to speed up the development
What you’ll learn

Set up a complete Unreal Engine 5.5.4 development environment for Meta Quest and Android

Exporting and Importing an architectural scene from 3DS Max into Unreal and setting up essential blueprints and baked lighting for movable entities

Create and access a custom hand-held UI widget using the Meta XR Interaction SDK
Package and deploy a functional architectural mixed reality experience to Meta Quest devices

Requirements

You should have 3DS Max (or Sketchup) Installed on your PC along with Corona or Vray

At least a 6 GB VRAM GPU (Nvidia preferred)

A Meta Quest 3 or 3S Headset

Type C Link Cable

Very basic understanding of Unreal Engine’s navigation (not compulsory)

Description

Overview

Section 1: Setting Up the Development Environment

Lecture 1 01 Prerequisites and Exporting the Scene

Lecture 2 02 Installing and Setting up Unreal for Android Packaging

Lecture 3 03 Installing Visual Studio

Lecture 4 04 Installing required Meta Components

Section 2: Creating the Project

Lecture 5 05 Setting Up Unreal Engine Project

Lecture 6 06 Importing Scene and Setting up Lighting

Lecture 7 07 Adding Functionality

Section 3: Packaging and Testing

Lecture 8 08 Packaing & Installing on Meta Quest

Lecture 9 Testing on Meta Quest

Lecture 10 10 Testing Outside at 1 on 1 Scale

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