Creating 10 HYPER CASUAL games from scratch with Unity


Creating 10 HYPER CASUAL games from scratch with Unity
Creating 10 HYPER CASUAL games from scratch with Unity
Published 12/2025
Duration: 61h 37m | .MP4 1920×1080 30fps(r) | AAC, 44100Hz, 2ch | 40.2 GB

Developing Hyper Casual games from scratch | Opportunity to access complete source codes of the games | Hurry up!
What you’ll learn
– Game development and its processes from scratch
– Hyper casual game development
– Different game management systems

Requirements
– Intermediate-level knowledge of game development and Unity is required

Description
Hello, in this training, we will develop all the games listed below from scratch. With this course, you will learn from zero how game mechanics are built and how the processes function. The mechanics of the 10 games developed are completely different from each other. Therefore, you will learn 10 different game mechanics and their details.

GAMES:

RUN CONTROL

CAR PARKING

BALL SHOOT

SLAM DUNK

PICKER

CUT THE ROPE

DRAW AND COLLECT

CABLE MANIA

BALL BUSTER

COLOR HOOP STACK

You can preview all game trailers by visiting the relevant sections in the training.

The Run Control game is the pilot project, and all general processes are demonstrated in it. The topics covered are listed below. In the video descriptions of each game, it is explained which actions are performed in that specific video.
AI system

Object Pooling

Writing data to and reading from a file | File system

Multi-language system | Operates via file

Character customization | Items can be added to the character and customized. Saves and loads via file system.

Google AdMob integration | Interstitial and rewarded ad integration explained

In-app purchase system explained and demonstrated in a functional state

Uploading games to Google Play | App Store

Optimization tips provided

Game sound integration explained

Game effect integration explained

Menu creation and settings explained

and much more.

These are the main topics; the entire training includes many more detailed processes and explanations.

The topics I chose to explain include essential and reusable features, regardless of game type. In fact, this course teaches not only how to make these games but also offers general knowledge about game development.

This course provides many advantages. Whatever your goal or ambition, I believe it will benefit you. More on this is explained in the video titled “What are the advantages of the course? Who is it for?”

As the result of long-term work, I present this course to you, and I hope it contributes to the development of many people. I wish you success.

Who this course is for:
– Those who want to develop games
– Those who want to step into the mobile game world
– Those who want to own a game
More Info

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