Creating 3D environments in Blender


Creating 3D environments in Blender
Creating 3D environments in Blender
Video: .mp4 (1280×720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 55.1 GB

This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.

What you’ll learn

Creating stunning unique environments
Organize your workflow to make large environment scenes
More than 250 unique 2K / 4K textures
Lots of medieval reference photos
E-book: Old Masters Unveiled ( 250 pages)
All scene assets, including buildings, rocks, grass, trees and more
6 Characters to fill up your scene
Full course documentation for the Blender basics chapter
Baking your models and importing in Unity 3D

Requirements

Blender version 2.81 or above
Computer ( min 16GB ram)

Description

Creating 3D environments in Blender

The profession continues

The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection

We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle

About me

My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven. I recently completed my latest project Batavia 1627, a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79

Who this course is for:

Beginners
For More Courses Visit & Bookmark Your Preferred Language Blog
From Here: – – – – – – – –

Download Links

Importantissimo!

Per NON SBAGLIARE link e finire su qualche possibile clone, approfittare di offerte esclusive personalizzate per il nostro sito, e se gradisce questo articolo ed il nostro lavoro, la preghiamo di supportarci rinnovando o sottoscrivendo un Account Premium su FILESTORE cliccando sul link qui sotto:

FileStore

Share This Post!

Torna in cima