Creating a Sci-Fi Pistol for Games


Creating a Sci-Fi Pistol for Games
Creating a Sci-Fi Pistol for Games
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 2h 26m | 4.51 GB

As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.

With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.

Duration: 142 Minutes

Format: HD 1920×1080

00. Preview
01. References & Style Overview
02. Model Blockout
03. Mid-Poly Detail
04. High-Poly in ZBrush
05. Low-Poly Game Mesh
06. UVs & Baking
SOFTWARE USED
Maya, ZBrush, Marmoset Toolbag, Substance Painter

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