Design Patterns for Game Programming (2019)
Design Patterns for Game Programming (2019)
Design Patterns for Game Programming (2019)

An exploration of robust modularised code building for games with Unity 2019 and C#.

What you’ll learn
How to create robust, reusable modularised code for use in games programming.
How to implement repeatable solutions to address common game programming problems.

Requirements
Be able to program in C#.
Have used the Unity Game Engine at a Basic Level.
Description
Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.

Learn how to program and work with patterns such as:

commands

flyweight

observer

prototype

singleton

states

object pools

game loops

updates

components

.and more.

Contents and Overview

If you want to become a knowledgeable and skilled game developer, then this course is for you.

What students are saying about Penny’s courses:

Excellent course!! I am already in game development industry and there is one quote here from the course that says it all "Whenever you are not able to solve complex problem, its the right time to get back to the BASICS".

She is the best teacher ever in this platform

I do like Penny de Byl’s courses and way of teaching, they are much more specific than your average "master Unity" kind of courses and usually you don’t learn just the engine, but also how things work behind the scenes (albeit briefly, at least it gives you an idea if you want to investigate more on your own). She’s really amazing!

Who this course is for:
Game programmers who want to better their understanding of programming constructs to improve their code.
Beginners learning game coding who want to get off on the right foot.

also You can find my other useful:

General
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