Digitaltutors: Introduction to Modeling in Maya


Digitaltutors: Introduction to Modeling in Maya

Digital-tutors: Introduction to Modeling in Maya
Genre: eLearning
Popular highlights include:
– Overview of Modeling Tools in Maya
– Surface Conversions
– Proxy Modeling
– Combining Geometry
– Mirroring Geometry
– Incorporating Animation to Modeling Workflow
– Using a Polygon-to-Subdivision Workflow
– Principles of Creating Clean Geometry
– Adding Edge Resolution
– Working with NURBS Curves, Surfaces, and Trims
– Naming and Organizing Assets
– Shader Creation and Assignment
– Combining and Separating Multiple NURBS Surfaces
– Manipulating NURBS Seams with Stitch
– Lofting to Create Geometry using Multiple NURBS Curves
– Creating Geometry along Paths with NURBS Extrude
– Manipulating NURBS Parameterization
– Generating Symmetrical Geometry
– Extruding to Add Resolution in Specific Areas
– Adding and Re-routing Edges with Split Polygon Tool
– Interactively Adding Edges around Objects
– Building High-res geometry with Low-res Cages
– Creasing to Change Hardness of Sub-D Edges
– Reshaping High-res Geometry with Lattice Deformers
– Creating Interlocking Chain Links with Animated Snapshot

Lesson Outline:
1. Introduction and project overview 1:18
2. Introduction to Polygons 7:49
3. Introduction to NURBS 8:29
4. Introduction to Subdivision surfaces 10:49
5. Hierarchy and workflow 11:04
6. Project overview 1:52
7. Setting up image planes 3:05
8. Beginning the pivot template by creating clean geometry 7:24
9. Completing the pivot template by adding resolution for subdivision 11:54
10. Modeling the main body by Mirroring Geometry 5:57
11. Adding resolution to the body using a Bevel 7:25
12. Using Extrude to begin building the saw blade 11:52
13. Finishing out the saw blade layer 12:22
14. Building a key ring using NURBS curves and trims 10:02
15. Modeling a screwdriver using Revolve and Extrude 18:07
16. Using curves and Boundary surfaces to create a knife blade 6:35
17. Finishing the small knife blade using Attach Surfaces and Stitch 11:32
18. Building a corkscrew with a primitive and combining with pivot 15:41
19. Using Subdivision surfaces with creasing to build scissors 13:34
20. Finishing out the scissors using Subd Proxy 16:26
21. Modeling a magnifying glass by Extruding along curves 10:35
22. Completing the magnifying glass by using a Birail 14:00
23. Creating a can opener using the Cut Faces and Wedge tools 10:57
24. Finishing the can opener by adding subd resolution 16:04
26. Adding fingernail indention and hilt to large blade, and finishing out the layer 22:50
27. Main assembly- putting all the pieces together 11:18
28. Building a keychain using animation techniques 4:05
29. Completing the keychain using an Animated Snapshot 9:05
30. Adding simple shaders 9:37
31. Conclusion 0:58


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