Full Babylonjs Game Dev (2D, 3D, Online With Colyseusjs)


Full Babylonjs Game Dev (2D, 3D, Online With Colyseusjs)
Full Babylonjs Game Dev (2D, 3D, Online With Colyseusjs)
Published 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Create and develop solo and online multiplayer videogames (2D & 3D) for web including mobile design.

What you’ll learn

BabylonJS Framework for 2D & 3D Web Videogame Development

ColyseusJS Framework for Online Multiplayer Videogame Development

Discover Basic Components of 3D Engine (Materials, Textures, Interaction Systems etc.)
Two Complete Projects in 2.5D and 3D (Hide&Seek, Pandas Love You) with Complete Code Access

Learn Good Practices and Tips for Online Videogame Development

Learn Responsive Design approach with BabylonJS for Computer and Mobile

Theoretical and Practical approaches to Build Videogames

Discover Coding Practices to make Complete Web Videogames in Typescript

Create Projects with or without BabylonJS Editor

First insights in Project Production for Indie Game Development

Requirements

Basic programming experience needed in Javascript or Typescript.

No specific knowledge is required in Videogame Design.

Computer capable of running BabylonJS 5.0

Internet access to import packages

Description

Overview

Section 1: Introduction & BabylonJS Overview

Lecture 1 Introduction

Lecture 2 Presentation of BabylonJS

Lecture 3 Engine & Scene classes

Lecture 4 Cameras & Lights

Lecture 5 Textures & Materials

Lecture 7 Inputs & GUI & Asset Management

Section 2: Hide&Seek – Our first 2.5D Game !

Lecture 8 Presentation of Hide&Seek

Lecture 9 Project Setup

Lecture 10 Setup Canvas & Window

Lecture 11 Import Assets

Lecture 12 Architecture & Gameloop

Lecture 15 Resize Screen & Multi Navigator Display

Lecture 16 Main Menu Setup & Change Scene

Lecture 17 Context inside Component & Function

Lecture 18 Helper Functions

Lecture 19 Main Menu Buttons

Lecture 20 Animated Background with SpriteManager

Lecture 21 Animated Background with SpriteMap

Lecture 22 Animated Background with SpritePackManager

Lecture 25 Follow Camera and Transparency Issues

Lecture 26 Solo Menu Title

Lecture 27 Solo Menu UI

Lecture 28 Game Scene preload

Lecture 29 Game Scene Environment

Lecture 30 Game Scene Environment Integration

Lecture 31 Game Scene Skybox

Lecture 33 Game Scene Move Player

Lecture 34 Game Scene Animate Player

Lecture 35 Invisible Walls

Lecture 36 NPCs & Behaviors

Lecture 39 UI Pause Menu

Lecture 40 UI Exit Button

Lecture 41 Interaction with NPCs
Lecture 42 Interaction Feedback
Lecture 43 Win & Loose Conditions

Lecture 44 Local Multiplayer Menu

Lecture 45 Local Multiplayer Views & Interactions
Lecture 46 Local Multiplayer Feedbacks

Lecture 47 Sound Class for Musics

Lecture 48 Sound Class for Sfx

Lecture 49 Sounds Options

Lecture 50 Controls Options

Lecture 52 Ingame Mobile UI

Lecture 53 Release & Production

Lecture 54 Conclusion

Section 3: Pandas Love You – 3D Online Multiplayer Shooter Game
Lecture 55 Presentation of Pandas Love You

Lecture 56 Presentation of BabylonJS Editor

Lecture 57 BabylonJS Editor – Main Files

Lecture 58 BabylonJS Editor – Scripts

Lecture 59 Global Architecture of our Project

Lecture 60 Import Assets

Lecture 63 Setup Menu UI

Lecture 64 Menu UI Lobby and Room

Lecture 65 Environment Map Integration

Lecture 66 Setup GameManager & Player & Enemy classes

Lecture 67 Import Enemy Mesh

Lecture 68 Basic AI Enemy Behavior

Lecture 69 Optimize import with Asset Container

Lecture 70 Import Player Paws Mesh

Lecture 71 Enemy Death with new Bounding Box

Lecture 72 ColyseusJS – Presentation

Lecture 73 ColyseusJS – Setup

Lecture 74 Setup NetworkManager

Lecture 75 Create Room

Lecture 76 Join or Create Room

Lecture 77 Room List

Lecture 78 Player Instantiation

Lecture 79 Player Position Synchronization and Interpolation

Lecture 80 Player Rotation Synchronization

Lecture 81 Player Projectile Synchronization

Lecture 82 Enemy Apparition Synchronization

Lecture 83 Enemy Killing Synchronization

Lecture 84 Waves of Enemies Synchronization

Lecture 85 Master Role

Lecture 86 Enemy Position Synchronization

Lecture 87 Killing Players

Lecture 89 SoundManager for Musics

Lecture 90 SoundManager for Loop & Sfx

Lecture 91 [Extra] Blender & Mixamo – Setup 3D Model

Lecture 92 Player Animation States Attack & Idle

Lecture 93 Player Animation Movements

Lecture 94 Global Conclusion

Beginner Typescript or Javascript developers curious about Videogame Development,Curious learners about Videogame Development,Curious learners about Web 3D Engine

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