Fundamentals Of Cg Vfx Compositing In Nuke  Nk303


Fundamentals Of Cg Vfx Compositing In Nuke  Nk303
Fundamentals Of Cg Vfx Compositing In Nuke – Nk303
Last updated 7/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

A VFX Compositing course on integrating computer generated images into the real world, using Nuke!

What you’ll learn
Integrating a CGI (Computer Generated Image) render into a real scene
Create dynamic lens flares based off of source imagery
Studying shadow & light, and how to match the real world
Matching color tones, darks, highlights of an image
Using utility passes to do spot corrections (Position Pass)
Use ID passes to correct different geometries
Learn how to match camera attribute (Defocus, Grain, Bokeh, Lens Distortion)
Compositing elements / FX into a shot
Creating water drips in Nuke, with light interaction
Creating a wetness / rain effect on dry surfaces
How to quality control (QC) your final shot
How to use the normals AOV to fine tune CG.
Requirements
Have a basic knowledge of Nuke’s interface and nodes (Can be found in my class, NK101)
Have a basic knowledge of the 3d system inside of Nuke (Can be found in my class, NK202)
You must have Nuke and a computer that can run Nuke.
60gb of computer storage (For all of the project files. It is downloaded as a 7gb compressed file)
Description
Overview

Section 1: Main Principles and Soft Skills

Lecture 1 The overall workflow of a standard shot (Breakdown)

Lecture 2 Lighting, and 3 point lighting

Lecture 3 Exposure

Lecture 4 Shadows

Lecture 5 Reflections, Fresnel effect

Lecture 6 Whitepoints

Lecture 8 Post-Processing Effects & Layering

Section 2: Beginning the project

Lecture 9 Downloading and looking at the project file

Lecture 10 Multi-Pass EXR, and AOVs

Lecture 11 Shuffling channels, reconstructing the image

Lecture 12 Grading our CG to match the plate

Lecture 13 Creating a shadow and reflection

Section 3: Utility Passes

Lecture 14 Z Depth

Lecture 15 Position

Lecture 16 Normals

Lecture 17 ID Passes

Section 4: Refining the CG

Lecture 18 Z-Depth and Defocusing

Lecture 19 Breaking up and grading the layers, using the Position utility

Lecture 23 Headlight Glows

Lecture 24 Punching out the windows, creating a frame
Lecture 25 Creating refractions and using a UV pass
Lecture 27 Fixing technical errors

Section 5: Post-processing our shot

Lecture 28 Creating CG Imperfections

Lecture 29 Lens distortions and grain matching

Lecture 30 Compositing in the exhaust effects

Lecture 31 Adding in 3d mist

Lecture 35 Cleanplating the bad areas

Lecture 36 Creating a wetness effect

Lecture 37 Fixing Projections & Adding Grain

Lecture 38 Sky Replacement

Lecture 39 Secondary Grading, Pools of Light (Aesthetic Grading)

Lecture 41 Atmospheric Fog

Lecture 42 Lens Drips

Lecture 43 Primary Grading

Lecture 44 Bonus: That’s a wrap!

Beginner / Intermediate compositors looking to expand their skillset

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