Game Dev Kickstart: Libgdx & Java


Game Dev Kickstart: Libgdx & Java
Published 4/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Create a Fully Functional 2D Video Game for FREE Using LibGDX and Java!

What you’ll learn

Create stunning cross-platform 2D games with LibGDX and Java

Learn best practices for using LibGDX

Handle keyboard and touch input from the player

Create a games with multi-screen functionality

Create a fully functional game from the ground up

Render and animate game characters

Add sounds and music to a game

Requirements

Access to a computer with Windows, Mac, or Linux
Basic knowledge of Java (for now)

(Optional) Access to an Android device

Description

Overview

Section 1: Introduction

Lecture 1 Course Introduction

Lecture 2 Java Crash Course Coming Soon!

Section 2: The JDK & IntelliJ IDEA

Lecture 3 Install the JDK (Java Development Kit)

Lecture 4 Install IntelliJ IDEA

Section 3: LibGDX

Lecture 6 What Is LibGDX?

Lecture 7 Setting Up LibGDX

Lecture 8 LibGDX Basics

Section 4: Stick Figure Showdown

Lecture 9 Create & Import the Project

Lecture 10 Import & Manage the Assets

Lecture 11 Create the Game Screen

Lecture 12 Window Size, Cameras & World Units

Lecture 13 Viewports

Lecture 14 Create the Fighter Class

Lecture 15 Draw & Animate the Fighters

Lecture 16 Update the Fighters’ Facing

Lecture 17 Handle Keyboard Input

Lecture 18 Define the Ring Bounds

Lecture 19 Attacking & Blocking

Lecture 20 Getting Hit

Lecture 21 Generate the Fonts

Lecture 22 HUD (Heads-Up Display) 1: Wins/Loss Ratio and Difficulty Text

Lecture 23 HUD (Heads-Up Display) 2: Fighter Healthbars

Lecture 24 Set Up the Rounds

Lecture 25 Improve the Round Timer

Lecture 26 Handle Touch Input

Lecture 27 Texture Filters

Lecture 28 Texture Atlases & Packing Textures

Lecture 29 Game Over

Lecture 30 Pausing the Game

Lecture 31 Add Sounds & Music

Lecture 32 Add Opponent AI

Lecture 33 Blood 1: Blood Splatters

Lecture 34 Blood 2: Blood Pools

Lecture 35 Main Menu Screen 1: Set Up the Widgets

Lecture 36 Main Menu Screen 2: Draw the Widgets

Lecture 37 Clicking the Buttons

Lecture 38 Changing the Fighters

Lecture 39 Manage the Settings

Lecture 40 Settings Screen 1: Set Up the Widgets

Lecture 41 Settings Screen 2: Draw the Widgets

Lecture 42 Changing the Settings

Lecture 43 Create the Loading Screen

Lecture 44 Conclusion

Section 5: EXTRA: Adding Android Functionality

Lecture 45 Install the Android SDK

Lecture 46 Create & Import a New Project

Lecture 47 Running LibGDX on Android

Lecture 48 Transfer the Code

Lecture 49 Fix the Audio

Lecture 50 Change the Settings Screen

Lecture 51 Fighter Controls 1: Set Up & Draw the Sprites

Lecture 52 Fighter Controls 2: Attacking & Blocking

Lecture 53 Fighter Controls 3: Joystick Movement

Section 6: Bonus

Lecture 54 Bonus Lecture

Beginner game developers,Anyone who wants to master LibGDX for 2D game development,Anyone who wants to learn how to create a complete 2D game


Importantissimo!

Per NON SBAGLIARE link e finire su qualche possibile clone, approfittare di offerte esclusive personalizzate per il nostro sito, e se gradisce questo articolo ed il nostro lavoro, la preghiamo di supportarci rinnovando o sottoscrivendo un Account Premium su FILESTORE cliccando sul link qui sotto:

FileStore

Share This Post!

Torna in cima