Geometry Nodes In Blender 4: Create Complex 3D Models


Geometry Nodes In Blender 4: Create Complex 3D Models
Geometry Nodes In Blender 4: Create Complex 3D Models
Published 1/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn to create complex 3D models procedurally with Geometry Nodes

What you’ll learn

Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.

Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.

Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.

Data types used in Blender, how to identify and use them, and how fields and attributes are used in Geometry Nodes

Manipulate geometry, primitive meshes and curves directly in Geometry Nodes in a non-destructive workflow.

Basic concepts and more advanced workflows for populating scenes with instances of simple or more complex geometr

Use curves to create your own objects that can be used in your scenes.

Fundamentals of Geometry nodes in Blender.

Requirements

You’ll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender).

Description

Overview

Section 1: Introduction & Setup

Lecture 1 Course Introduction

Lecture 2 Downloading & Installing Blender 4

Lecture 3 Setting Up Blender for Geometry Nodes

Section 2: Geometry Node Basics

Lecture 4 Section Introduction – Geometry Node Basics

Lecture 5 The Spreadsheet

Lecture 6 Data Types

Lecture 7 Socket Types – Floats & Integers

Lecture 8 Socket Types – Boolean & Vector

Lecture 9 Fields & Attributes

Section 3: Instancing Geometry

Lecture 10 Section Introduction – Instancing Geometry

Lecture 11 Adding & Manipulating Primitives

Lecture 12 Adding Materials & Smooth Shading

Lecture 13 Distribute Points On Faces

Lecture 14 Instance On Points

Lecture 15 Instance On Points – Challenge Solution

Lecture 16 Instancing Collections

Lecture 17 Controlling Density

Lecture 18 Manipulating Instances Using Distance Fields

Lecture 19 Combining Distance Fields

Lecture 20 Adding Low Poly Trees & Boulders

Lecture 21 Adding Low Poly Pebbles & Grass

Lecture 22 Challenge Solution – Tidying Up The Node Tree

Lecture 23 Base Mesh Displacement & Shading

Lecture 24 Replacing The Base Mesh

Lecture 25 Setting Up Switches

Lecture 26 Setting Up Simple Lighting

Lecture 27 Using Vertex Groups for Density

Lecture 28 Setting Random Colors Per Instance

Lecture 29 Final Adjustments to The Node Tree

Lecture 30 Setting Up The Render

Lecture 31 Final Render

Section 4: Using Curves

Lecture 32 Bezier Splines

Lecture 33 Using Bezier Splines in Geometry Nodes

Lecture 34 Curve Primitives in Geometry Nodes

Lecture 35 Fill & Fillet Curve Nodes

Lecture 36 More Curve Operations

Lecture 37 Resample Curve Node

Lecture 38 Reshaping Curves

Lecture 39 Creating a Blade of Grass

Lecture 40 Creating a Grass Shader

Lecture 42 Creating Grass Clumps

Section 5: More To Come

Lecture 43 More To Come

You want to learn a powerful new tool for non-destructive, procedural modelling.,You want to create models that may be difficult or time-consuming using traditional modelling.,You want to create your own modifiers, operators and mesh editing tools.,You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.

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