How To Create A 3D Survival Game In Godot 4.2 With Gdscript


How To Create A 3D Survival Game In Godot 4.2 With Gdscript
How To Create A 3D Survival Game In Godot 4.2 With Gdscript
Published 3/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn to Create a First Person Survival Game with Godot 4.2 and GDScript. Systems, Gameplay, Design, You’ll Learn it All

What you’ll learn

Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More!

Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources

Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports

Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques

Better File Hierarchy

Using Plugins in Godot

Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games

Requirements

Small understanding of game engines or programming will help you, but not necessary

Description

Overview

Lecture 1 Setting Up The Project

Lecture 2 Player Character

Lecture 3 Interactable Items

Lecture 4 HUD, Events and Bulletins

Lecture 5 Scene Hierarchy And Stages

Section 2: Items

Lecture 6 Item Resources

Lecture 7 Inventory Manager

Lecture 8 Player Menu 1 – UI

Lecture 9 Player Menu 2 – Items

Lecture 10 Player Menu 3 – Item Descriptions

Lecture 11 Crafting 1 – Pre-configurations

Lecture 12 Crafting 2 – Creating New Items

Lecture 13 Hotbar

Lecture 14 Item Equipping

Lecture 15 Axe Swinging

Section 3: Gameplay

Lecture 16 Woodchopping

Lecture 17 First Person Weapons Rendering Problem

Lecture 18 Player Energy

Lecture 19 Player Health

Lecture 20 Eating

Lecture 21 Coal Mining

Lecture 22 Peaceful Animal

Lecture 23 Animal Fleeing

Lecture 24 Hostile Animal

Lecture 25 Building

Lecture 26 Campfire

Lecture 27 Cooking 1 – Pre-configurations

Lecture 28 Cooking 2 – UI

Lecture 29 Cooking 3 – Logic of Cooking

Lecture 30 Adding All Items

Lecture 31 Populating The Island

Section 4: Finalization

Lecture 32 Water Shader

Lecture 33 Music

Lecture 34 SFX 1 – System Sounds

Lecture 35 SFX 2 – Dynamic Spatial Sounds

Lecture 36 SFX 3 – Static Spatial Sounds

Lecture 37 Day And Night Cycle

Lecture 38 Sleeping

Lecture 39 Main Menu

Lecture 40 Pause Menu

Lecture 41 Threaded Stage Loading

Lecture 42 Settings

Lecture 43 Saving And Loading Settings

Lecture 44 Ending The Game And Credits

Lecture 45 Fixes

Lecture 46 Polish

Lecture 47 Recap

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