How To Create Games In Godot  No Experience Needed!


How To Create Games In Godot  No Experience Needed!
How To Create Games In Godot – No Experience Needed!
Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

What you’ll learn

Take full advantage of the powerful Godot 4 engine by creating 2D and 3D games

Build three unique and exciting games while mastering the core principles of Godot 4

Understand essential Godot concepts like Nodes, Scenes, Scripting, and Signals.

Learn GDScript, Godot’s dedicated language designed for fast and efficient game development

Study by creating – every lesson is tied to making something playable

Create 3D worlds by designing levels, environments, character movement, enemies, and other vital game elements

Requirements

All you need to take this course is a computer or laptop running Windows, Linux, or macOS
This course is perfect for total beginners or those with some experience in programming or using Godot.

Description

Overview

Section 1: Introduction

Lecture 1 Download Godot

Lecture 2 Import Source Codes

Lecture 3 Assets

Section 2: 2D Clicker Action Game
Lecture 4 2D Clicker Action Game – Project Overview
Lecture 5 Import Assets

Lecture 6 Scenes And Nodes

Lecture 7 Scenes As Containers

Lecture 8 Player Scene

Lecture 9 Add Nodes To The Player

Lecture 10 Understanding Player Movement Types

Lecture 13 Changing The Player Controller Type

Lecture 15 Value Types

Lecture 16 Introduction To Static Typing

Lecture 17 Return Values

Lecture 18 Enemy Scene

Lecture 19 Set Up Enemy Movement

Lecture 20 Get The Player Using Groups

Lecture 21 Enemy And Player Collision

Lecture 22 Squash Enemy

Lecture 23 Disable The Collision

Lecture 24 Set Main Scene

Lecture 25 Instantiate The Enemy

Lecture 26 Set Random Spawn Points

Lecture 27 Score Counter

Lecture 28 Audio

Lecture 29 Replace Input Actions
Lecture 30 2D Clicker Action Game – Conclusion
Section 3: 2D Space Dodger

Lecture 31 2D Space Dodger – Project Overview

Lecture 32 Set Up Project

Lecture 33 Create Player Scene

Lecture 34 Add Player Movement

Lecture 35 Create The Ground And More Information About Collision Objects

Lecture 36 Understand The Game Tab And Stretch Modes

Lecture 37 Modify Values With The Game Tab

Lecture 38 Set Up Player Animations

Lecture 39 Change Player Animations

Lecture 40 Flip The Player

Lecture 41 Clamp Player

Lecture 42 Boolean Expression Assignment

Lecture 43 The Advantages Of Generic Objects

Lecture 44 Create Object Scene

Lecture 45 Make Them Move Down

Lecture 46 Understand Delta

Lecture 47 Create SpriteFrames

Lecture 48 Randomize SpriteFrames

Lecture 49 Spawn Objects

Lecture 50 Sort Objects

Lecture 51 Add Rotation To Objects

Lecture 52 Differentiate Between Obstacles And Coins

Lecture 53 Use Enums

Lecture 54 Create The Score User Interface

Lecture 55 Introduction To Signals

Lecture 56 Signals Wrap-up And Accessors

Lecture 57 Update Score

Lecture 58 Create The Lives Interface

Lecture 59 Manage Lives

Lecture 60 Change Object Sprites

Lecture 61 Create The Game Over UI

Lecture 62 Create The Game Over Logic

Lecture 63 Create A Main Menu Scene

Lecture 64 Add A Background

Lecture 65 Audio

Lecture 66 2D Space Dodger – Conclusion

Section 4: 3D Obstacle Course

Lecture 67 3D Obstacle Course – Project Overview

Lecture 68 Import Assets

Lecture 69 Introduction To GridMaps

Lecture 70 Introduction To 3D And Add Collisions To The GridMap

Lecture 71 Create Your 3D Level

Lecture 72 Import Player Controller

Lecture 73 Create Player Scene

Lecture 74 Add Animations

Lecture 75 Custom Sky

Lecture 76 Create Coins Scene, Use Snap, Rotate Level

Lecture 77 Coins UI, Logic And Signals

Lecture 78 Death Zone

Lecture 79 Game Over UI And Logic

Lecture 80 Add Rotation To Coins

Lecture 81 Create Generic Objects

Lecture 82 Place Obstacles And Rotate Them

Lecture 83 Design Your Final Level

Lecture 84 Make Certain Meshes Bigger In The GridMap

Lecture 85 You Win UI And Logic

Lecture 86 Main Menu UI And Logic

Lecture 87 Audio

Lecture 88 3D Obstacle Course – Conclusion

Section 5: Conclusion

Lecture 89 Build The Games

Lecture 90 Congratulations!

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