
Learn Advanced AI for Games with Behaviour Trees
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine
What you’ll learn:
Students will learn the theory of behaviour tree design.
Students will learn how to develop a behaviour tree API in C#
Students will learn how to use behaviour trees to define the actions of non-player characters.
Requirements
Students should have a solid understanding of C#
Students should have a working knowledge of the Unity Game Engine.
Description
Learn how to program and work with:
A Behaviour Tree Library and API that’s reusable across a wide range of game projects.
Tree architectures, nodes, leaves, sequences, and selectors that define the behaviour of individual non-player characters (NPCs).
Navigation Meshes and Agents that provide advanced path planning and navigation capabilities for characters.
A Blackboard System that acts as a global inventory for world states and allows characters to communicate with each other.
Contents and Overview
At the completion of this course, students will have a fully-fledged BT library and API that they can reuse in their own game projects, to provide game characters with complex intelligent behaviours.
What students are saying about Penny’s courses:
I honestly love Hollistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!
Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.
Who this course is for

RapidGator
https://www.keeplinks.org/p27/68fd25a89aa79
NitroFlare
https://www.keeplinks.org/p27/68fd26f196bf4
DDownload
https://www.keeplinks.org/p27/68fd289b5d550
