Learn Advanced AI for Games with Behaviour Trees


Learn Advanced AI for Games with Behaviour Trees
Learn Advanced AI for Games with Behaviour Trees
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch

Create your own Behaviour Tree API in C# and apply it in the Unity Game Engine

What you’ll learn:
Students will learn the theory of behaviour tree design.
Students will learn how to develop a behaviour tree API in C#
Students will learn how to use behaviour trees to define the actions of non-player characters.
Requirements
Students should have a solid understanding of C#
Students should have a working knowledge of the Unity Game Engine.

Description
Learn how to program and work with:

A Behaviour Tree Library and API that’s reusable across a wide range of game projects.

Tree architectures, nodes, leaves, sequences, and selectors that define the behaviour of individual non-player characters (NPCs).

Navigation Meshes and Agents that provide advanced path planning and navigation capabilities for characters.

A Blackboard System that acts as a global inventory for world states and allows characters to communicate with each other.

Contents and Overview

At the completion of this course, students will have a fully-fledged BT library and API that they can reuse in their own game projects, to provide game characters with complex intelligent behaviours.

What students are saying about Penny’s courses:

I honestly love Hollistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!

Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.

Who this course is for

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