Mastering Maxon Cinema 4D 2024: Complete Tutorial Series


Mastering Maxon Cinema 4D 2024: Complete Tutorial Series
Mastering Maxon Cinema 4D 2024: Complete Tutorial Series
Published 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

A Masterclass

What you’ll learn

Learners will master basic and advanced 3D modeling techniques to create complex and realistic scenes.

earners will understand how to apply and adjust textures and materials, achieving realistic shading and lighting effects.

Learners will gain the ability to animate models and scenes, including rigging and keyframe animation for dynamic outputs.

Learners will explore MoGraph tools for dynamic animations, utilize Xpresso for node-based scripting, & master UV mapping techniques to apply textures

Requirements

Fundamental working knowledge of the Windows environment. Knowledge of any 3D software is an added advantage
Description

Overview

Section 1: Introduction

Lecture 1 Introduction to CINEMA 4D 2024 interface – Reference Material

Lecture 2 Overview of CINEMA 4D 2024 Interface

Section 2: Working with Splines – Reference Material

Lecture 3 Working with Splines – Reference Material

Lecture 4 Creating 3D model of a door lock system with the help of splines and generators.

Lecture 5 Creating a handbag with the help of splines and generators

Lecture 6 Creating a cigar pipe with the help of splines and the Loft generator

Section 3: Polygon Modeling

Lecture 7 Introduction to Polygon Modeling – Reference Material

Lecture 8 Creating 3D model of a table lamp using polygon modeling techniques

Lecture 9 Creating the model of a computer table using polygon modeling techniques

Lecture 10 Creating the model of a vase using Cloner, Volume Builder, & Volume Mesher tools

Section 4: Sculpting

Lecture 11 Sculpting – Reference Material

Lecture 12 Creating the model of a candle using Sculpting tools

Lecture 13 Creating the model of an Ice cream cone using Sculpting tools

Section 5: Texturing

Lecture 14 Texturing – Reference Material

Lecture 15 Applying texture to the model of a dice

Lecture 16 Applying texture to a dining table set

Lecture 17 Applying material to the exterior scene

Section 6: Lighting

Lecture 18 Lighting – Reference Material

Lecture 19 Illuminating a scene using the torch light

Lecture 20 Illuminating a night scene

Lecture 21 Illuminate the scene using lights in the light house

Section 7: Rigging

Lecture 22 Rigging – Reference Material

Lecture 23 Rigging a hand

Lecture 24 Rigging a table lamp

Section 8: Animation

Lecture 25 Animation – Reference Material

Lecture 26 Creating an animated logo

Lecture 27 Creating a basketball animation

Section 9: Introduction to UV Mapping

Lecture 29 Introduction to UV Mapping – Reference Material

Lecture 30 Texturing a 3D model of pencil and eraser using UV mapping

Lecture 31 Painting texture on a 3D model using the Paint Setup Wizard tool

Section 10: Compositing 3D Objects

Lecture 32 Compositing 3D Objects – Reference Material

Lecture 33 Compositing 3D objects in a 2D image using the Camera Calibrator tag

Section 11: Rendering

Lecture 34 Rendering – Reference Material

Lecture 35 Creating caustics and render the beer mug

Section 12: Mograph

Lecture 36 MoGraph – Reference Material

Lecture 37 Creating an abstract model by using the MoGraph toolset

Lecture 38 Creating disco light effect using the MoGraph toolset.

Lecture 39 Applying the shattering effect using MoGraph toolset

Lecture 40 Creating an abstract animation using the MoSpline object

Section 13: Working with Expresso

Lecture 41 Working with Expresso – Reference Material

Lecture 42 Controlling the lights of a traffic signal using the XPresso Editor

Lecture 43 Creating custom parameters to deform an object

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