
Maya For Beginners: Complete 3D Animation Fundamentals
Last updated 7/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Complete training with practical exercises and comprehensive expert advice to mastering animation fundamentals.
What you’ll learn
You will have fun learning how to use the Maya tools for animators
Why is the bouncing ball an absolute fundamental to master
Animate a bouncing ball with different weight
Animate weight shift
Animate a weight being lifted
The complete fundamentals of animation
You will learn in game industry standard animations such as idles, walks and runs
You will learn how to create a showreel applying for jobs in the games industry
Requirements
You should have Autodesk Maya to follow along with the course
Autodesk provides a free 3-year educational learning editon version of Maya on their website
3 button mouse for navigating Maya
A PC or Mac
Description
Overview
Section 1: Introduction To The Course
Lecture 1 1. Course Introduction
Lecture 2 My Mentors
Lecture 3 How to Download a Free Trial of Maya
Lecture 4 Zurbrigg Media Player
Lecture 5 How To Download your free rigs for this course
Section 2: Introduction To Maya For Animators
Lecture 6 Animation Interface Introduction
Lecture 7 Manipulators and Camera Movement
Lecture 8 How To Create Custom Hotkeys
Lecture 9 How To Create A Playblast
Section 3: Animation
Lecture 10 The Graph Editor
Lecture 11 The Motion Trail Tool
Lecture 12 IK (Inverse Kinematics) FK (Forward Kinematic)
Lecture 13 Principles Of Animation
Lecture 14 Key Poses And Breakdown Poses
Lecture 15 Why Is The Bouncing Ball An Absolute Fundamental To Master
Lecture 16 Exercise – Bouncing Ball
Lecture 17 Exercise – Bouncing Ball Squash And Stretch
Lecture 18 Exercise – Light Bouncing Ball
Lecture 19 Exercise – Editing Existing Animation Heavy Bouncing Ball Exercise
Lecture 20 Anticipation And Overlap
Lecture 21 Overshoots
Lecture 22 Exercise – The Pendulum
Lecture 23 Upper Body As The Pendulum
Lecture 24 The Arm As A Pendulum Exercise Lecture
Lecture 25 Exercise – Hips And Legs Upper Body (The Jump Exercise)
Lecture 26 Introduction To Walks
Lecture 27 The Importance of Arcs And Paths Of Action
Lecture 28 Planning And Blocking
Lecture 29 Exercise – Blocking Walk Cycle – Hips And Legs
Lecture 30 Exercise – Splining Walk Cycle – Hips And Legs
Lecture 31 Exercise – Polishing Walk Cycle – Hips And Legs
Lecture 32 Exercise – The Complete Walk
Lecture 33 Exaggeration, Weight And Balance
Lecture 34 The Importance Of Reference
Lecture 35 Exercise Side Shift Of Weight
Lecture 36 Exercise – Picking Up Heavy Weight Shifting
Section 4: 4. In Game Animation Cycles
Lecture 37 Games Industry Standard Default Animation Set
Lecture 38 What We Will Animate From The List
Lecture 39 Exercise – In Game Idle Animation
Lecture 40 Exercise – In Game Run Animation Exercise
Lecture 41 Exercise – In Game Walk Animation Exercise
Lecture 42 BONUS: Walkthrough – Video Ref & Planning For An In Game Weight Attack Animation
Section 5: Creating A Showreel Applying For Jobs In The Games Industry
Lecture 58 Creating a Showreel For A Job
Lecture 59 Networking
Lecture 60 Applying For Jobs
Beginners who want to master the fundamentals of animation,People who want to work in the games or film industry,People who want to learn how to get a job in the games/film industry


