Maya For Beginners: Complete 3D Animation Fundamentals


Maya For Beginners: Complete 3D Animation Fundamentals
Maya For Beginners: Complete 3D Animation Fundamentals
Last updated 7/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Complete training with practical exercises and comprehensive expert advice to mastering animation fundamentals.

What you’ll learn

You will have fun learning how to use the Maya tools for animators

Why is the bouncing ball an absolute fundamental to master

Animate a bouncing ball with different weight

Animate weight shift

Animate a weight being lifted

The complete fundamentals of animation

You will learn in game industry standard animations such as idles, walks and runs

You will learn how to create a showreel applying for jobs in the games industry

Requirements

You should have Autodesk Maya to follow along with the course

Autodesk provides a free 3-year educational learning editon version of Maya on their website

3 button mouse for navigating Maya

A PC or Mac

Description

Overview

Section 1: Introduction To The Course

Lecture 1 1. Course Introduction

Lecture 2 My Mentors

Lecture 3 How to Download a Free Trial of Maya

Lecture 4 Zurbrigg Media Player

Lecture 5 How To Download your free rigs for this course

Section 2: Introduction To Maya For Animators

Lecture 6 Animation Interface Introduction

Lecture 7 Manipulators and Camera Movement

Lecture 8 How To Create Custom Hotkeys

Lecture 9 How To Create A Playblast

Section 3: Animation

Lecture 10 The Graph Editor

Lecture 11 The Motion Trail Tool

Lecture 12 IK (Inverse Kinematics) FK (Forward Kinematic)

Lecture 13 Principles Of Animation

Lecture 14 Key Poses And Breakdown Poses

Lecture 15 Why Is The Bouncing Ball An Absolute Fundamental To Master

Lecture 16 Exercise – Bouncing Ball

Lecture 17 Exercise – Bouncing Ball Squash And Stretch

Lecture 18 Exercise – Light Bouncing Ball

Lecture 19 Exercise – Editing Existing Animation Heavy Bouncing Ball Exercise

Lecture 20 Anticipation And Overlap

Lecture 21 Overshoots

Lecture 22 Exercise – The Pendulum

Lecture 23 Upper Body As The Pendulum

Lecture 24 The Arm As A Pendulum Exercise Lecture

Lecture 25 Exercise – Hips And Legs Upper Body (The Jump Exercise)

Lecture 26 Introduction To Walks

Lecture 27 The Importance of Arcs And Paths Of Action
Lecture 28 Planning And Blocking

Lecture 29 Exercise – Blocking Walk Cycle – Hips And Legs

Lecture 30 Exercise – Splining Walk Cycle – Hips And Legs

Lecture 31 Exercise – Polishing Walk Cycle – Hips And Legs

Lecture 32 Exercise – The Complete Walk

Lecture 33 Exaggeration, Weight And Balance

Lecture 34 The Importance Of Reference

Lecture 35 Exercise Side Shift Of Weight

Lecture 36 Exercise – Picking Up Heavy Weight Shifting

Section 4: 4. In Game Animation Cycles

Lecture 37 Games Industry Standard Default Animation Set

Lecture 38 What We Will Animate From The List

Lecture 39 Exercise – In Game Idle Animation

Lecture 40 Exercise – In Game Run Animation Exercise

Lecture 41 Exercise – In Game Walk Animation Exercise

Lecture 42 BONUS: Walkthrough – Video Ref & Planning For An In Game Weight Attack Animation

Section 5: Creating A Showreel Applying For Jobs In The Games Industry

Lecture 58 Creating a Showreel For A Job

Lecture 59 Networking

Lecture 60 Applying For Jobs

Beginners who want to master the fundamentals of animation,People who want to work in the games or film industry,People who want to learn how to get a job in the games/film industry


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