
Modeling A Game Asset Castle In Blender
Published 2/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
What you’ll learn
Use Blender and understand it’s interface
Project files is included
Modeling and create different low-poly assets
A lot of cool shortcuts and techniques of modeling
Stylized game assets
Requirements
Mac or PC capable of Running Blender Version 3.1 or above
You will learn all of the tools that will be needed for this course.
Description
Overview
Section 1: Introduction
Lecture 1 01-01 – The Blender 3.4 interface
Lecture 2 01-02 – Viewport overview & overlays
Lecture 3 01-03 – Edit Mode
Lecture 4 01-04 – Pie menu & 3D Cursor
Section 2: Blocking Stage
Lecture 5 02-05 – Intro to image reference
Lecture 6 02-06 – Modeling Blocking stage Modeling the basic shape
Lecture 7 02-07 – Blocking p 2
Lecture 8 02-08 – Modeling the basic shape of house
Section 3: Modeling Stones Assets
Lecture 9 03-09 Modeling the stones
Lecture 10 03-10 Separating object
Lecture 11 03-11 Modeling the holder stone
Lecture 12 03-12 Modeling the stones
Lecture 13 03-13 Modeling the stone without subdivision
Lecture 14 03-14 Replacing the stones
Section 4: Modeling wooden assets
Lecture 15 04-15 Modeling the wooden door
Lecture 16 04-16 Modeling the wooden window
Lecture 17 04-17 Modeling the Shield & Sword
Lecture 18 04-18 Adding pillar and apply scale
Lecture 19 04-19 Modeling the canopy & window
Lecture 20 04-20-01 Modeling roof pillars
Lecture 21 04-20-02 Modeling the roof tiles
Lecture 22 04-20-03 Working extra on chimney
Lecture 23 04-21 Modeling the Warehouse
Section 5: Modeling Metal Assets
Lecture 24 05-22 Modeling the metal Door
Lecture 25 05-23 Modeling the chalkboard P1
Lecture 26 05-24 Modeling the Chimney P2
Lecture 27 05-25 manipulating the chalkboard and Chimney
Lecture 28 05-26 Fish Eye in Viewport
Section 6: Modeling Filling Assets
Lecture 29 06-27 Modeling the curtain
Lecture 30 06-28 Modeling curtain finish
Lecture 31 06-29 Modeling the wood planks
Lecture 32 06-30-01 Modeling the bench
Lecture 33 06-31 Modeling the cup and saucer
Lecture 34 06-32 Modeling book & straw
Lecture 35 06-33 Order of modifiers
Lecture 36 06-34 Create Collections
Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,This course is from beginners to better Blender users


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