
Multiplayer Racing Game Development in Unreal Engine 5 & C++
Published 3/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5
What you’ll learn
Multiplayer Basics – Understand how multiplayer networking works in Unreal Engine 5 with C++.
Steam Integration – Implement Steam’s Online Subsystem for hosting and joining multiplayer games.
Session Management – Create, find, and manage public and private game sessions.
Networking & Replication – Sync player actions, vehicle movement, and race events across clients.
Vehicle Physics & Replication – Develop a fully replicated racing car with realistic physics.
Remote Procedure Calls (RPCs) – Use RPCs and delegates for real-time multiplayer interactions.
Multiplayer UI & Menus – Design a user-friendly menu for selecting cars, hosting, and joining games.
Win/Loss System – Implement a race-winning system with real-time updates for all players.
Optimization & Best Practices – Improve performance and reduce lag in multiplayer racing games.
Requirements
Basic knowledge of Unreal Engine 5 and C++
A PC capable of running Unreal Engine 5
A Steam account for testing online features
Description
Who this course is for
Game developers who want to learn multiplayer game development in Unreal Engine 5
Intermediate Unreal Engine users looking to expand their C++ and networking knowledge
Indie developers interested in building online multiplayer racing games
Anyone wanting to learn Steam integration, replication, and networking in UE5

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