
Painting Damage With Mech Robots In Substance Painter
Published 8/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
What you’ll learn
Painting Damage for Mech Robots
Hard Surface Detailing within Substance Painter
Creating a Procedural Rusted Paint Material
Create Alphas and Decals for Use in Substance Painter
Rendering Overview for Substance Painter and UE5
Requirements
Beginners Knowledge of 3D applications
Description
Overview
Section 1: Introduction: Model Overview / Preparing Your Model for Painting in Substance
Lecture 1 Introduction
Lecture 2 Model Overview / UV Layout
Lecture 3 Exporting The Model
Lecture 4 Import To SP UI Overview
Lecture 5 Creating UV Snapshots
Lecture 6 Creating Color ID’s PT01
Lecture 7 Creating Color ID PT02
Lecture 8 Creating Color ID PT03
Lecture 9 Importing Model to Substance Painter / UI Overview
Section 2: 3D Painting Pipeline / Paint Version 01 Clean New Mech Robot
Lecture 11 Intro to Materials
Lecture 12 Intro to Paint PT01
Lecture 13 Intro to Paint PT02
Lecture 14 Repairing UV’s and Re-Importing into Substance Painter
Lecture 15 Intro to Transparency
Lecture 16 Intro to Emissive Materials
Lecture 17 Intro to Applying Graphics
Lecture 18 Creating Graphics for Substance Painter PT01
Lecture 19 Creating Graphics for Substance Painter PT02
Lecture 20 Importing Alphas and Textures into Substance Painter
Lecture 21 Applying Textures to Model PT01
Lecture 22 Applying Textures to Model PT02
Lecture 23 Applying Dirt and Grime
Section 3: Creating Hard Surface Damage with Alphas inside of Substance Painter
Lecture 25 Intro to Hard Surface
Lecture 26 Height Detail Damage
Lecture 27 Creating Custom Alphas for Use Inside of Substance Painter
Lecture 28 Importing Model and Color ID Maps into Substance Painter
Lecture 29 Applying Procedural Surface Noise
Lecture 30 Adding Hand Painted Surface Noise
Lecture 31 Hard Surface Damage the Body
Lecture 32 Hard Surface Damage the Left Arm
Lecture 33 Hard Surface Damage the Left Leg
Lecture 34 Hard Surface Damage the Right Arm and Leg
Lecture 35 Hard Surface Damage the Hip
Lecture 36 Adding Welds Using a Dynamic Brush
Lecture 37 Baking Hard Surface Details Into a Normal Map
Lecture 38 Importing Baked Normal Maps for Final Maps Bake
Lecture 39 Baking Texture Sets Using Normal Map Guidance
Section 4: Custom Rusted Paint Material Creation
Lecture 40 Curvature Map Re-bake
Lecture 41 Paint Peel Creation PT01
Lecture 42 Paint Peel Creation PT02
Lecture 43 Paint Peel Creation PT03
Lecture 44 Paint Peel Creation PT04
Lecture 45 Paint Peel Creation Adding Rust
Section 5: Painting a Complete Damaged Robot Full Paint Job
Lecture 46 Applying Base Materials
Lecture 47 Creating a Custom Brush
Lecture 48 Painting the Body
Lecture 49 Painting the Left Arm
Lecture 50 Painting the Right Arm
Lecture 51 Painting the Legs
Lecture 52 Painting Additional Body Details
Lecture 53 Refining the Black Paint Material
Lecture 54 Refining the Rubber Material
Lecture 55 Refining the Light Lens Material
Lecture 56 Enabling the Ambient Occlusion on the Texture Sets
Lecture 57 Enabling the Emissive Materials
Lecture 58 Adding Decals and Stickers PT01
Lecture 59 Adding Decals and Stickers PT02
Lecture 60 Adding Additional Decals and Rust Leaks PT01
Lecture 61 Adding Additional Decals and Rust Leaks PT02
Lecture 62 Adding the Final Ground Rust
Section 6: Finalizing the model and rendering for your portfolio
Lecture 63 Rendering Inside of Substance Painter
Lecture 64 Exporting Textures From Substance Painter
Lecture 65 Rendering Overview in Unreal Engine 5


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