Painting Damage With Mech Robots In Substance Painter


Painting Damage With Mech Robots In Substance Painter
Painting Damage With Mech Robots In Substance Painter
Published 8/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

What you’ll learn

Painting Damage for Mech Robots

Hard Surface Detailing within Substance Painter

Creating a Procedural Rusted Paint Material

Create Alphas and Decals for Use in Substance Painter

Rendering Overview for Substance Painter and UE5

Requirements

Beginners Knowledge of 3D applications

Description

Overview

Section 1: Introduction: Model Overview / Preparing Your Model for Painting in Substance

Lecture 1 Introduction

Lecture 2 Model Overview / UV Layout

Lecture 3 Exporting The Model

Lecture 4 Import To SP UI Overview

Lecture 5 Creating UV Snapshots

Lecture 6 Creating Color ID’s PT01

Lecture 7 Creating Color ID PT02

Lecture 8 Creating Color ID PT03

Lecture 9 Importing Model to Substance Painter / UI Overview

Section 2: 3D Painting Pipeline / Paint Version 01 Clean New Mech Robot

Lecture 11 Intro to Materials

Lecture 12 Intro to Paint PT01

Lecture 13 Intro to Paint PT02

Lecture 14 Repairing UV’s and Re-Importing into Substance Painter

Lecture 15 Intro to Transparency

Lecture 16 Intro to Emissive Materials

Lecture 17 Intro to Applying Graphics

Lecture 18 Creating Graphics for Substance Painter PT01

Lecture 19 Creating Graphics for Substance Painter PT02

Lecture 20 Importing Alphas and Textures into Substance Painter

Lecture 21 Applying Textures to Model PT01

Lecture 22 Applying Textures to Model PT02

Lecture 23 Applying Dirt and Grime

Section 3: Creating Hard Surface Damage with Alphas inside of Substance Painter

Lecture 25 Intro to Hard Surface

Lecture 26 Height Detail Damage

Lecture 27 Creating Custom Alphas for Use Inside of Substance Painter

Lecture 28 Importing Model and Color ID Maps into Substance Painter

Lecture 29 Applying Procedural Surface Noise

Lecture 30 Adding Hand Painted Surface Noise

Lecture 31 Hard Surface Damage the Body

Lecture 32 Hard Surface Damage the Left Arm

Lecture 33 Hard Surface Damage the Left Leg

Lecture 34 Hard Surface Damage the Right Arm and Leg

Lecture 35 Hard Surface Damage the Hip

Lecture 36 Adding Welds Using a Dynamic Brush

Lecture 37 Baking Hard Surface Details Into a Normal Map

Lecture 38 Importing Baked Normal Maps for Final Maps Bake

Lecture 39 Baking Texture Sets Using Normal Map Guidance

Section 4: Custom Rusted Paint Material Creation

Lecture 40 Curvature Map Re-bake

Lecture 41 Paint Peel Creation PT01

Lecture 42 Paint Peel Creation PT02

Lecture 43 Paint Peel Creation PT03

Lecture 44 Paint Peel Creation PT04

Lecture 45 Paint Peel Creation Adding Rust

Section 5: Painting a Complete Damaged Robot Full Paint Job

Lecture 46 Applying Base Materials

Lecture 47 Creating a Custom Brush

Lecture 48 Painting the Body

Lecture 49 Painting the Left Arm

Lecture 50 Painting the Right Arm

Lecture 51 Painting the Legs

Lecture 52 Painting Additional Body Details

Lecture 53 Refining the Black Paint Material

Lecture 54 Refining the Rubber Material

Lecture 55 Refining the Light Lens Material

Lecture 56 Enabling the Ambient Occlusion on the Texture Sets

Lecture 57 Enabling the Emissive Materials

Lecture 58 Adding Decals and Stickers PT01

Lecture 59 Adding Decals and Stickers PT02

Lecture 60 Adding Additional Decals and Rust Leaks PT01

Lecture 61 Adding Additional Decals and Rust Leaks PT02

Lecture 62 Adding the Final Ground Rust

Section 6: Finalizing the model and rendering for your portfolio

Lecture 63 Rendering Inside of Substance Painter

Lecture 64 Exporting Textures From Substance Painter

Lecture 65 Rendering Overview in Unreal Engine 5


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