
Procedural Materials In Blender
Instructor: Erindale Woodford
What you’ll learn
How to navigate the shader editor.
Useful shortcuts to speed up your workflow.
How texture coordinates and values are processed in shaders.
How to set up an image-based PBR texture.
How to create procedural surface imperfections.
How to create custom glass shaders for added flexibility.
How to manipulate built-in procedural textures like Voronoi and Noise.
How to create textures from scratch by using maths.
How to bake textures to images for use outside Blender.
Requirements
A computer that can run Blender 2.9 onwards.
Description
Introduction to Procedural Textures
The materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.
In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.
Remember to join our Facebook group and Discord for course help, support and showing your work.
Who this course is for:

RapidGator
https://www.keeplinks.org/p27/68f37458a8022
NitroFlare
https://www.keeplinks.org/p27/68f3754ae24d9
DDownload
https://www.keeplinks.org/p27/68f3765768e8d
