Realistic Character Props


Realistic Character Props
Realistic Character Props
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 19h 06m | 44.7 GB

In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper topology, sculpt on them and texture them to get them ready to be animated and to add them in a production pipeline.

This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 5th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Maya, Zbrush and Substance 3D Painter as in this course, we don’t teach the software itself but the fundamentals of the creation of characters and assets and the full workflow to make it ready for production.

Key takeaways:

Understanding of the key elements of Hardsurface and organic modeling in Maya and Zbrush.
Ability to block out assets and props for faster interaction.
Ability to create an animatable topology ready for production.
Ability to create good sets of UVs.
Understanding of the entire workflow of asset creating, not limited to the software used in the course.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

More info


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