Substance Designer 2020: Stylized Material Creation


Substance Designer 2020: Stylized Material Creation
Substance Designer 2020: Stylized Material Creation.
Last updated 12/2020
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer

What you’ll learn

How the PBR workflow works and how to apply it to create textures in Substance Designer

How to create more than six stylized materials with Substance Designer

How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine

You will create high quality stylized materials and textures with Substance Designer

You will become a master in procedural material creation with Substance Designer!

Requirements

You only need the Substance Designer software (You can use the 30 days free trial)

(Optional) Marmoset Toolbag to render your materials

(Optional) Unreal Engine to create terrains

Description

Overview

Section 1: Introducción

Lecture 1 Presentation of the course

Lecture 2 Instructor presentation: Jose Moreno

Lecture 3 How to get Substance Designer

Lecture 4 Downloadable Resources

Lecture 5 Facebook group

Section 2: Fundamentals

Lecture 6 The PBR Workflow and the texture maps

Lecture 7 What is Substance Designer

Lecture 8 Nodes and interfase

Lecture 9 The graph editor

Lecture 10 the 2D and the 3D view

Lecture 11 The material creation workflow

Lecture 12 The masks and the blending modes

Section 3: Nodes and patterns

Lecture 13 Preparing the graph

Lecture 14 Simple patterns 1

Lecture 15 Simple patterns 2

Lecture 16 Curved patterns

Lecture 17 Curved patterns with volume

Lecture 18 Irregular patterns

Lecture 21 Adding color

Lecture 22 Adding the roughness

Section 4: Ground Material

Lecture 23 Creating the base pattern

Lecture 24 Adding the pebbles

Lecture 25 Adding details and colors

Lecture 26 Fixing details and more color

Lecture 27 Final details and adding the roughness

Section 5: Sand material

Lecture 28 Creating the base pattern

Lecture 29 Fixing the cavities and adding details

Lecture 30 Adding the pebbles and the color

Lecture 31 Final details and adding the roughness

Section 6: Grass materials

Lecture 32 Creating the shape of the leaves

Lecture 33 Tiling the leaves and blocking the color

Lecture 34 Creating the flowers with shapes

Lecture 35 Blending the flowers with the grass

Lecture 37 Final details and roughness

Section 7: Snow texture

Lecture 38 Creating the pattern and blocking the color

Lecture 39 Adding the roughness and final details

Section 8: Woodplanks material

Lecture 40 Creating the base pattern and the veins

Lecture 42 Adding the nails

Lecture 43 Adding the material and color blending

Lecture 44 Improving the details

Lecture 45 Final details and roughness

Section 9: Cobblestone

Lecture 46 Creating an adaptable pattern

Lecture 47 Adding wear in the stone

Lecture 48 Adding cracks in the stone

Lecture 49 Adding color

Lecture 50 Adding the roughness

Lecture 51 A small correction

Section 10: Mixing materials and rendering

Lecture 55 Blending cobblestone with snow

Lecture 56 Blending cobblestone with sand

Lecture 57 Exporting the texture maps

Lecture 58 Rendering our materials in Marmoset Toolbag

Section 11: Final chapter

Lecture 61 Conclusions

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