Substance Painter to Unreal Engine 5 Masterclass
Substance Painter to Unreal Engine 5 Masterclass
Published 06/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch

Learn how to create AAA game assets in Substance Painter & Unreal Engine in this complete guide masterclass

What you’ll learn
• Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
• Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
• Texturing a stylized asset using UDIM technology
• Adding custom decals as asset textures
• Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
• Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
• Creating foliage with motion from scratch with supplied texture maps
• Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
• Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
• Learning how to use rendering to improve the quality of presentation for your 3D environment

Requirements
• To own a computer (Microsoft, Linux or Mac)
• A thirst to learn and excitement about 3D modelling and game design
Description
Substance Painter to Unreal Engine 5 Masterclass

Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass

Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?

It’s going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.

Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.

Through reading this course description you will find out

– How the course will take your professional texturing and game design skills to the next level.

Course Resources & Freebies

What is even better than freebies?

Check out the free introduction and I am sure you won’t be able to put this course down!

Texturing and Materials

This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.

– build up layers with masks, filters, and generators

– use baked lighting techniques

Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.

Lighting & Rendering

We will take an in-depth look at lighting and rendering in Substance Painter.

Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.

Unreal Engine 5: Game Engine Integration

We will be taking a deep dive into Epic’s all-new Unreal Engine 5.

You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.

In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.

As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.

Still unsure? Here are my best 6 points about the new exciting things you will be learning about through this class

2. Creating foliage with motion from scratch and using Speed Tree;

3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).

4. Texturing a stylized asset using UDIM technology

5. Adding custom decals as asset textures

In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for
• Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
• Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks