The Gnomon Workshop – Creating Foliage for Videogames: SpeedTree, Maya, ZBrush, Substance & UE5 Workflow

The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you’ll be given some tips on integrating and populating foliage in Unreal Engine 5.

Included with this workshop are Colin’s SpeedTree project files for the hero tree, grass, flowers, and clovers.