The Ultimate Iclone Project Course: Concept To Final Render
The Ultimate Iclone Project Course: Concept To Final Render
Published 2/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

How to Build and Perfect Animation Projects Using iClone

What you’ll learn

Create dynamic character animations, including advanced techniques like motion blending, animation layering, and using the Perform Editor.

Design cinematic environments with lighting, camera angles, and visual effects that enhance storytelling.

Animate realistic facial expressions and character interactions to bring your story to life.
Develop professional-level animation timing, camera switching, and scene transitions.

Gain confidence in managing complex animation sequences and problem-solving throughout the production process.

Requirements

Basic knowledge of iClone software is recommended, but not mandatory.

Access to iClone (preferably the latest version) to follow along with the tutorials.

A computer capable of running iClone efficiently (minimum system requirements for iClone are sufficient).

A willingness to learn and experiment with new techniques in 3D animation.

No advanced animation experience is required-this course is designed to guide both intermediate and advanced users through every step.

Description

Overview

Section 1: INTRODUCTION

Lecture 1 INTRODUCTION

Lecture 2 ABOUT THIS COURSE

Section 2: EDDIE’S FALL FROM THE SKY

Lecture 3 OVERVIEW

Lecture 4 PREPARING THE HERO CHARACTER

Lecture 5 TESTING ASSETS WITH EDDIE

Lecture 6 THE FLOOR

Lecture 7 STORYBOARD

Lecture 8 ADDING ANIMATION AND FACIAL EXPRESSIONS

Lecture 9 CREATING CAMERA ANGLES

Lecture 10 ATTACHING THE CAMERAS TO EDDIE

Lecture 11 SWITCHING THE CAMERA ANGLES

Lecture 12 ADDING VOICES TO EDDIE

Lecture 13 SKY AND FALL SIMULATION
Lecture 14 TWEAKING THE DURATION

Lecture 15 TWEAKING THE CLOTH PHYSICS AND THE FINAL CAMERA

Lecture 16 LIGHTING AND MOTION BLUR

Lecture 18 RENDERING THE SCENE

Section 3: EDDIE’S ENCOUNTER WITH THE DINOSAUR

Lecture 19 OVERVIEW

Lecture 20 TESTING THE ANIMATION FILES

Lecture 21 ADDING ANIMATION FILES TO EDDIE

Lecture 22 ADDING ANIMATION FILES TO THE DINOSAUR

Lecture 23 CREATING CAMERAS

Lecture 24 SWITCHING THE CAMERA ANGLES

Lecture 25 REFINING THE CAMERA ANGLES AND DINOSAUR ANIMATION

Lecture 26 ADDING FACIAL EXPRESSIONS TO EDDIE

Lecture 27 ADDING ‘LOOK BACK’ ACTION TO EDDIE USING THE MOTION LAYER
Lecture 28 ADDING MOTION TO CAMERAS

Lecture 29 ADDING GRASS TEXTURE AND SKY

Lecture 30 ADDING TREES TO THE SCENE

Lecture 31 ADDING GRASS PATCHES TO THE SCENE

Lecture 32 ADDING LIGHTING TO THE SCENE

Lecture 33 ADDING DOF THE SCENE

Lecture 34 IMPROVING THE QUALITY USING VISUAL EFFECTS

Section 4: THE CHASE AND EDDIE’S DRAMATIC END

Lecture 35 CHAPTER OVERVIEW

Lecture 36 ADDING ANIMATION FILES TO EDDIE

Lecture 37 USING MOVEMENT KEYFRAMES TO TIME DINOSAUR ACTIONS
Lecture 38 ADDING ANIMATION FILES TO THE DINOSAUR

Lecture 39 SWITCHING THE CAMERA ANGLES

Lecture 40 ADDING FACIAL EXPRESSIONS TO EDDIE

Lecture 41 IMPROVING EDDIE’S ACTIONS USING MOTION LAYER
Lecture 42 ADDING ‘LOOK AT’ FEATURE TO EDDIE

Lecture 43 ADDING THE FIREBALL FROM THE DINOSAUR

Lecture 44 FINAL TOUCHES COMPLETING EDDIE’S DRAMATIC SCENE

Lecture 45 ADDING THE SKELETON

Section 5: EDDIE AWAKENS

Lecture 47 OVERVIEW

Lecture 48 REHEARSAL AND ADDING FILES TO MOTION PERFORMING LIST

Lecture 49 ADDING ANIMATION TO THE SCENE

Lecture 50 ADDING DIALOGUE TO THE SCENE

Lecture 52 ADDING FACIAL EXPRESSIONS TO EDDIE

Lecture 53 CREATING CAMERA ANGLES

Lecture 54 PREVIEWING THE SWITCHED CAMERA

Lecture 55 ADDING LIGHTING TO THE SCENE

Lecture 56 COURSE SUMMARY