The Ultimate Unreal Engine 2D Game Development Course


The Ultimate Unreal Engine 2D Game Development Course
The Ultimate Unreal Engine 2D Game Development Course
Published 7/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!

What you’ll learn

How to make 2D Games with Unreal Engine 5

All about Sprites, Flipbooks, Tile Maps and Tile Sets

How to use the free PaperZD plugin to enhance your 2D games

Set up animation trees and anim notifies for your 2D animations

Create 2D enemy AI using the AI Controller and Behavior trees

How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games

How to polish up your game using hitstop, sprite shake, coyote time and jump buffering

Requirements

No prior programming or Unreal Engine experience needed! You’ll learn everything you need to know.

Description

Overview

Section 1: Course Orientation

Lecture 1 Curriculum Overview

Lecture 2 Why make 2D Games with Unreal Engine?

Lecture 3 What version of Unreal Engine to use

Lecture 4 How to ask for help

Lecture 5 Backing up your Projects

Section 2: Unreal Engine 5 Crash Course

Lecture 6 About the UE 5 Crash Course

Lecture 7 How to Install Unreal Engine 5

Lecture 8 How to create a new Project

Lecture 9 How to navigate the Editor

Lecture 10 Content Drawer and Blueprints

Lecture 11 How to make a simple Blueprint

Lecture 12 Adding functionality to our Blueprint

Lecture 13 Useful Keyboard Shortcuts and Tips

Lecture 14 How to debug your games

Section 3: Paper 2D Basics

Lecture 15 What is Paper 2D?

Lecture 16 2D Project Settings

Lecture 17 Where to find 2D assets for Unreal Engine

Section 4: Quick Draw Project

Lecture 18 Quick Draw Overview

Lecture 19 Downloading the Quick Draw Assets

Lecture 20 Preparing our Sprites

Lecture 21 Making a Level Mockup

Lecture 22 Creating our Samurai Blueprint

Lecture 23 Moving Sprites with Timelines

Lecture 24 Inheritance and Child Blueprints

Lecture 25 Setting up the Game’s Rules and Phases

Lecture 26 Setting up the Player Input

Lecture 27 Adding a Camera and Adjusting Project Settings

Lecture 28 Making the Player Attack

Lecture 29 Attack Movement through Timelines

Lecture 30 Adding the Defeated State

Lecture 31 Creating Simple Enemy AI

Lecture 32 Resetting the Game

Lecture 33 Finishing Up

Section 5: Mash Runner Project

Lecture 34 Mash Runner Overview

Lecture 35 Downloading the Mash Runner Assets

Lecture 36 Setting Up the Project and Importing Assets

Lecture 37 Sprite Sheets and Flipbooks

Lecture 38 Creating the Runner Blueprint

Lecture 39 Possessing the Runner Character

Lecture 40 Making the Character Move

Lecture 41 Using the Run Animation

Lecture 42 Improving the Input

Lecture 43 Adding Speed Curves

Lecture 44 Triggering Events on Certain Frames

Lecture 45 Creating the Stage

Lecture 46 Making the Enemy Runner AI

Lecture 47 Setting Up the Goal

Lecture 48 Finishing Up

Section 6: PaperZD Introduction

Lecture 49 What is PaperZD?

Lecture 50 Installing PaperZD

Section 7: Tower Climb Platformer Project

Lecture 51 Tower Climb Platformer Overview

Lecture 52 Downloading the Tower Climb Assets

Lecture 53 Creating Flipbooks Through a JSON File

Lecture 54 Creating a PaperZD Character Blueprint

Lecture 55 Making the Character Walk and Jump

Lecture 56 Setting Up Our Animation Source and Using Our First Notify

Lecture 57 Creating a PaperZD Animation Blueprint

Lecture 58 Creating Our First Tile Set

Lecture 59 Creating A Tile Map

Lecture 60 Improving the Character Feel

Lecture 61 Setting Up the Enemy Blueprint

Lecture 62 Enemy AI Ledge and Wall Detection

Lecture 63 Defeat Player On Enemy Touch

Lecture 64 Improving the Player Defeated State

Lecture 65 Defeat Enemy On Being Stomped

Lecture 66 Making Platform Blueprints

Lecture 67 Making a Spring Launcher

Lecture 68 Designing a Level

Lecture 69 Implementing Coyote Time

Lecture 70 Implementing Jump Buffer

Lecture 71 Finishing Up

Section 8: Action Platformer Project
Lecture 72 Action Platformer Overview
Lecture 73 Downloading the Action Platformer Assets
Lecture 74 Setting Up the Project Base

Lecture 75 Setting Up Player Inputs and Movement

Lecture 76 Setting Up Player Animations with PaperZD

Lecture 77 Animation Override for Slash Attack

Lecture 78 Creating and Triggering Hitboxes

Lecture 79 Implementing the Stun State

Lecture 80 Health System and Applying Damage

Lecture 81 Hitstop and Sprite Shake

Lecture 82 Creating the Enemy Base

Lecture 83 Setting Up the Enemy AI

Lecture 84 Stunning the Enemy AI

Lecture 85 Making the Enemy Change Directions

Lecture 86 Allowing the Enemy to Attack

Lecture 87 Handling Aggro

Lecture 88 Creating the Ability System

Lecture 89 Creating the Sword Throw

Lecture 90 Adding the Sword Throwing Animations

Lecture 91 Adding the Map

Lecture 92 Adding the Goal and Spawners

Lecture 93 Improving the Visuals

Lecture 94 Finishing Up

Section 9: Course Completed

Lecture 95 What’s next?

Beginner and Intermediate Unreal Engine developers who want to make 2D Games

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