Udemy – Unity Cutscenes Master Cinematics Animation and Trailers


Udemy – Unity Cutscenes Master Cinematics Animation and Trailers
Unity Cutscenes: Master Cinematics, Animation And Trailers
Published 9/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Create Interactive Cut-Scenes, Epic Boss Fights and Cinematic Trailers Using Unity’s Cinemachine and Timeline Tools

What you’ll learn

Level up your game dev skills by crafting cinematic cut-scenes that wow players.

Craft jaw-dropping camera moves using Unity’s Cinemachine wizardry.

Build smooth animation sequences with Unity’s Timeline and Animation tools.

Design interactive cut-scenes that blend seamlessly into your gameplay.

Develop epic boss fights with dynamic cameras and awesome effects.

Unlock next-level post-processing tricks for cinematic polish.

Supercharge cut-scene interactivity with Animator and NavMesh magic.

Requirements

Basic Unity Knowledge: Familiarity with Unity’s interface and basic functions, including game object manipulation and scene setup.

Eagerness to Learn: A passion for game development and storytelling through cinematics is essential for fully engaging with the course material.

Description

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome to the Course

Lecture 2 URP Cinematic Studio Setup

Lecture 3 Intro to the Animation Window

Lecture 4 Intro to Mixamo Animations

Lecture 5 Intro to Post Processing and Lighting

Lecture 6 Animation Rigging Basics

Lecture 7 Intro to Animating in Timeline

Lecture 8 Intro to Cinemachine in Timeline

Lecture 9 Accessing Our Projects

Lecture 10 Community & Support

Section 2: Cinemachine Basics

Lecture 11 Section Intro: Cinemachine Basics

Lecture 12 Mastering Virtual Cameras

Lecture 13 Animating Virtual Cameras in Timeline

Lecture 15 Adding a Dolly Camera and Track

Lecture 16 Mastering Dolly Cameras

Lecture 17 Intro to Clear Shot Cameras

Lecture 18 Adding Clear Shot Dolly Cameras

Lecture 19 Adding a Target Group Camera

Section 3: Boss Fight Cut Scene

Lecture 20 Section Intro: Boss Fight Cut-Scene

Lecture 21 The Approach

Lecture 22 The Destination

Lecture 23 The Agent

Lecture 24 The Animator

Lecture 25 The Boss: Animations

Lecture 26 The Timeline

Lecture 27 The Action Shot
Lecture 28 The Showdown: Player Anims and VFX

Lecture 29 The Showdown: Concepts and Design

Lecture 30 Connecting the Dots

Lecture 31 Smoothing the Transition

Lecture 32 The Checklist

Lecture 35 The Boss: Timeline SFX

Lecture 36 The Exit Plan: Cameras

Lecture 37 The Exit Plan: Player

Lecture 38 The Exit Plan: Boss

Lecture 39 The Exit Plan: Props and Lighting

Lecture 40 The Exit Plan: Post-Processing

Lecture 41 The Exit

Section 4: Character Select Scene

Lecture 42 Section Intro: Character Select

Lecture 43 Wizard Setup

Lecture 44 Ninja Setup

Lecture 45 Basic UI Setup

Lecture 46 Characters & Cameras

Lecture 47 Ninja Animations

Lecture 48 Wizard Animations

Lecture 49 Animator Controllers

Lecture 50 Path of the Dragon

Lecture 51 Dolly Tracks and Timelines

Lecture 52 Fine-Tuning for Impact

Lecture 53 Adding VFX & SFX

Lecture 54 Exiting the Sequence

Section 5: Cinematic Trailer Sequences

Lecture 55 Section Intro: Cinematic Trailer

Lecture 56 First Pass

Lecture 57 Second Pass

Lecture 58 Final Pass

Lecture 59 Final Product

Aspiring Game Developers: Ideal if you want to elevate your game development skills by creating cinematic cut-scenes that enhance storytelling and player engagement.,Intermediate Unity Users: Perfect if you’re seeking to deepen your understanding of Cinemachine and Timeline, for creating high-quality visuals.,Content Creators and Trailers Makers: Great for creating compelling trailers and cinematic sequences for promotional purposes or storytelling in your games.

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