
Ultimate Blender 3.6 Modeling Course with PBR Texturing
Published 10/2023
Duration: 6h 17m | .MP4 1280×720, 30 fps(r) | AAC, 44100 Hz, 2ch | 5.93 GB
Hardsurface modeling with PBR Texturing and Rendering our 3D Asset
What you’ll learn
Hardsurface modeling with clean topology using low and high topology
Learn all the essential skills to model inside Blender 3.6
Texture inside Substance Painter and using our own baked mesh maps
Render inside Cycles
Requirements
No intermediate knowledge is required. Only simple tasks inside Blender.
Description
You will learn all essential skills inside Blender to model a complex 3D Asset with several meshes creating clean topology only modeling with polygons. You will be able to model a clean 3D Asset without having any issues with shading. You will have a model usable for any game engine with PBR Textures.
Mostly for beginners, it is really hard to understand how to create clean topology while working on a low poly mesh and using a subdivision modifier without having any issues.
Who this course is for:
Texturing PBR Materials


RapidGator
https://www.keeplinks.org/p27/696eb0dfbb2b2
NitroFlare
https://www.keeplinks.org/p27/696eb2ec1ec8b
