Unity 2D Game  Kawaii Survivor  The Coolest Roguelike Ever
Unity 2D Game – Kawaii Survivor – The Coolest Roguelike Ever
Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

What you’ll learn

Object Oriented Programming Principles & How to Apply Them to any game

Creating a SOLID Architecture for this game, and any other one

Planning your Game ahead of time to Ease its Development

Designing & Implementing Complex User Interfaces

Creating an Modular Inventory System

Creating a Unique Roguelike Game in Unity

Writing Clean & Reusable Code

Requirements

Unity 2023.2 or higher

Some Basic Unity Knowledge will definitely help

Some Basic C# Knowledge will definitely also help

If you don’t have these, you will need Patience my Friend (but I will help you achieve your goals)

Description

Overview

Section 1: Introduction

Lecture 1 Course Presentation

Lecture 3 Free Additional Packages

Section 2: A Solid Base

Lecture 4 The Game Plan

Lecture 5 Setting Up Source Control

Section 3: Let’s Control Dave

Lecture 7 I present you, Dave

Lecture 8 Applying Physics to Dave

Lecture 9 Controlling Dave With a Joystick

Lecture 10 Appendix 01 – Mobile Joystick Setup

Lecture 11 Appendix 02 – Mobile Joystick Code

Lecture 12 Appendix 03 – Mobile Joystick Knob

Lecture 13 Appendix 04 – Mobile Joystick Polish

Section 4: Camera Control

Lecture 14 Some Quick Explanations

Lecture 15 Following Dave

Lecture 16 Clamping Camera Position

Section 5: The Arena

Lecture 17 Our First (Really Simple) Arena

Lecture 18 Sorting Layer & Order Explanations

Lecture 19 Using Unity’s Tilemap System

Lecture 20 Polishing our Arena

Lecture 21 Making the Arena More Interesting

Lecture 22 Advanced Sprite Sorting

Lecture 23 Appendix – Fun 2D Colliders Experiment

Lecture 24 Project Files

Section 6: Bonus Section

Lecture 25 Bonus Lecture

Those who want to create a Unique Roguelike / Roguelite Arena Shooter in Unity,Those who want to Level Up there Coding & Thinking Skills,Those who want to Design & Implement Intricate User Interfaces,Those who want to support my work