
Unity 2D Random Dungeon Generator for a Roguelike Video Game
Video: .mp4 (1280×720, 30 fps(r)) | Audio: aac, 44100 Hz, 2ch | Size: 2.5 GB
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
What you’ll learn
Solving Problems with C# Programming
Procedural Random Dungeon Generation
Working with 2D Bitwise Tilemap Systems
Simplified Solution for Enemy Pathfinding
Requirements
Basic Computing Experience
2D Graphics Editing Experience
Experience with Unity Game Engine
Experience in Photoshop is Helpful But Not Required
Experience Programming in C#
Description
As an added bonus, I’ve included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
Who this course is for:
Beginner to Intermediate Unity Game Developers
2D Roguelike Game Enthusiasts
Beginner to Intermediate C# Programmers
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Download Links

DDownload
https://www.keeplinks.org/p27/687383978fd27
RapidGator
https://www.keeplinks.org/p27/68738407d5d51
NitroFlare
https://www.keeplinks.org/p27/6873849b1baf7
