
Unity: Level Design
Topics include:
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes

TurboBit
https://www.keeplinks.org/p27/67d5d60c05a85
RapidGator
https://www.keeplinks.org/p27/67d5dfd9a14da
FileFactory
