Unity Shader Graph: Create Procedural Shaders & Dynamic Fx


Unity Shader Graph: Create Procedural Shaders & Dynamic Fx
Unity Shader Graph: Create Procedural Shaders & Dynamic Fx
Published 12/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Use Unity Shader Graph to dynamically generate water, fire, smoke, footprints in the snow and more.

What you’ll learn

Create procedural textures that add depth and realism to your environments

Design custom lighting effects that illuminate your scenes with stunning precision

Develop unique visual effects that enhance gameplay and engage players

Explore advanced shader techniques to push the boundaries of visual storytelling

Requirements

Some basic Unity knowledge, such as how to navigate the editor, create objects, and assign materials, would be beneficial.

Description

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome to the Course

Lecture 2 Installing Unity

Lecture 3 My First Shader

Lecture 4 Community & Support

Lecture 5 Accessing Our Projects

Lecture 6 Scrolling UVs

Lecture 7 Sub Graphs

Section 2: Wind

Lecture 8 Section Intro – Wind

Lecture 9 Simple Displacement

Lecture 10 Normal Displacement

Lecture 11 Linear Waves

Lecture 12 Noise Displacement

Lecture 13 Wind

Lecture 14 Advanced Wind

Section 3: Fire & Smoke

Lecture 15 Section Intro – Fire & Smoke

Lecture 16 Fire

Lecture 17 Moving Fire

Lecture 18 Smoke

Section 4: Moss

Lecture 19 Section Intro – Moss

Lecture 20 Moss

Lecture 21 Triplanar Mapping UV

Lecture 22 Directional Moss Accumulation

Section 5: Snow

Lecture 23 Section Intro – Snow

Lecture 24 Snow

Lecture 25 Height Deformed Snow

Lecture 26 Dynamically Deformed Snow

Section 6: Water

Lecture 27 Section Intro – Water

Lecture 28 Two-Color Depth Fade

Lecture 29 Foam

Lecture 30 Refraction
Lecture 31 Noisy Normals

Lecture 32 Simple Wave Displacement

Lecture 33 Noise Wave Displacement

Lecture 34 Course Wrap-up

Perfect if you’re an absolute shader beginner!,Also ideal if you’re looking to enhance your knowledge of game development into the VFX / shader realm.

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