
Unreal Engine 5: 2.5D Platformer
Published 1/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Learn the basics of Unreal Engine 5 and create your first 2.5D platformer game! Journey from beginner to advanced!
What you’ll learn
Build a complete 2.5D platformer game from scratch in Unreal Engine 5.
Understand the fundamentals of Unreal Engine 5, including project setup, editor navigation, and asset management.
Implement gameplay mechanics like character controls, platforms, HUDs, and item pickups.
Design and implement game logic, such as enemy behavior, basic combat system, respawn systems, and player damage.
Learn how to integrate and customize UI elements like a HUD
Requirements
No prior experience with Unreal Engine is required, but having some basic programming or game development knowledge is helpful.
A computer that meets Unreal Engine 5’s minimum hardware requirements.
Description
Overview
Section 1: Introduction
Lecture 1 Introduction to Unreal Engine
Lecture 2 Installing Epic Games Launcher and UE
Lecture 3 Creating a Project
Lecture 4 Editor Layout
Lecture 5 Manipulating Objects
Lecture 6 Viewport Settings
Lecture 7 Filetype and Content Browser
Lecture 8 Play Settings
Lecture 10 1.09 Downloading Assets (Fab)
Section 2: Player Character
Lecture 11 Change Character Mesh
Lecture 12 Input Actions and IMC
Lecture 13 Player Controls and Action
Section 3: Camera
Lecture 14 Camera Customization
Lecture 15 Camera Customization Notes
Section 4: HUD
Lecture 16 Widget Introduction
Lecture 17 Display Widget to Level
Lecture 18 Character HP
Section 5: Platforms
Lecture 19 One-way Platform
Lecture 20 One-way Platform – Complete Functionality
Lecture 21 Moving Platform
Lecture 22 Falling Platform
Section 6: Item and Pick Up
Lecture 23 Item BP
Lecture 24 Pick Up System
Lecture 25 Show Items in HUD
Lecture 26 Evolve
Lecture 27 Fix Wukong Evolved Attack
Section 7: Enemy
Lecture 28 Enemy BP
Lecture 29 Add Health Bar to Boris
Lecture 30 Damage and Destroy Enemy
Lecture 31 Attack Damage
Lecture 32 Enemy Patrol
Lecture 33 2D Snapping and Platform Detection
Lecture 34 Enemy Death and Constrain
Section 8: Player Death and Respawn
Lecture 35 Player Damage and Death System
Lecture 36 Respawn System
Section 9: Checkpoint
Lecture 37 Activate Checkpoint
Lecture 38 Respawn on Checkpoint
Section 10: Level Completion
Lecture 39 Level Design
Lecture 40 Killbox
Lecture 41 Finish Line Trigger

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