Unreal Engine 5: 2.5D Platformer


Unreal Engine 5: 2.5D Platformer
Unreal Engine 5: 2.5D Platformer
Published 1/2025
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Learn the basics of Unreal Engine 5 and create your first 2.5D platformer game! Journey from beginner to advanced!

What you’ll learn

Build a complete 2.5D platformer game from scratch in Unreal Engine 5.

Understand the fundamentals of Unreal Engine 5, including project setup, editor navigation, and asset management.

Implement gameplay mechanics like character controls, platforms, HUDs, and item pickups.

Design and implement game logic, such as enemy behavior, basic combat system, respawn systems, and player damage.

Learn how to integrate and customize UI elements like a HUD

Requirements

No prior experience with Unreal Engine is required, but having some basic programming or game development knowledge is helpful.

A computer that meets Unreal Engine 5’s minimum hardware requirements.

Description

Overview

Section 1: Introduction

Lecture 1 Introduction to Unreal Engine

Lecture 2 Installing Epic Games Launcher and UE

Lecture 3 Creating a Project

Lecture 4 Editor Layout

Lecture 5 Manipulating Objects

Lecture 6 Viewport Settings

Lecture 7 Filetype and Content Browser

Lecture 8 Play Settings

Lecture 10 1.09 Downloading Assets (Fab)

Section 2: Player Character

Lecture 11 Change Character Mesh

Lecture 12 Input Actions and IMC
Lecture 13 Player Controls and Action
Section 3: Camera

Lecture 14 Camera Customization

Lecture 15 Camera Customization Notes

Section 4: HUD

Lecture 16 Widget Introduction

Lecture 17 Display Widget to Level

Lecture 18 Character HP

Section 5: Platforms

Lecture 19 One-way Platform

Lecture 20 One-way Platform – Complete Functionality

Lecture 21 Moving Platform

Lecture 22 Falling Platform

Section 6: Item and Pick Up

Lecture 23 Item BP

Lecture 24 Pick Up System

Lecture 25 Show Items in HUD

Lecture 26 Evolve

Lecture 27 Fix Wukong Evolved Attack

Section 7: Enemy

Lecture 28 Enemy BP

Lecture 29 Add Health Bar to Boris

Lecture 30 Damage and Destroy Enemy

Lecture 31 Attack Damage

Lecture 32 Enemy Patrol

Lecture 33 2D Snapping and Platform Detection

Lecture 34 Enemy Death and Constrain

Section 8: Player Death and Respawn

Lecture 35 Player Damage and Death System

Lecture 36 Respawn System

Section 9: Checkpoint

Lecture 37 Activate Checkpoint

Lecture 38 Respawn on Checkpoint

Section 10: Level Completion

Lecture 39 Level Design

Lecture 40 Killbox

Lecture 41 Finish Line Trigger

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