Unreal Engine 5 – Blueprints Game Developer Masterclass


Unreal Engine 5 – Blueprints Game Developer Masterclass
Unreal Engine 5 – Blueprints Game Developer Masterclass
Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz

Learn Blueprints and create your own games without any coding knowledge. Create your first AAA game via this course.

What you’ll learn

Learn to program using Blueprints, without needing to write code.

Create logics using Blueprints system.

Setup an FPS human-controlled character.

Make a complete game by the end of this course.

Requirements

No programming experience necessary.

You’ll need a PC or Mac capable of running Unreal Engine.

About 15GB of free disc space.

At least 8GB of RAM is recommended.

Basic Unreal Engine Editor skills like move around your camera, rotate, scale and move objects.

Description

Overview

Section 1: Introduction

Lecture 1 Course Introduction

Section 2: Unreal Engine Fundamentals

Lecture 2 Blueprints Introduction

Lecture 3 Event Graph Basics

Lecture 4 Blueprints Execution Order

Lecture 5 Always Use Comments

Lecture 6 Organize Your Blocks Connections

Lecture 7 Different Nodes Shapes and Colors

Lecture 9 Integer

Lecture 10 Float

Lecture 11 Boolean

Lecture 12 Vector

Lecture 13 Rotator

Lecture 14 Text, String and Name

Lecture 15 String Functions

Lecture 17 Conditionals Between Values

Lecture 21 Spawn Actors in The Scene Via Blueprints

Section 4: Learn Arrays

Lecture 22 Introduction to Arrays

Lecture 23 Create Your First Array

Lecture 24 Get Element From Array

Lecture 25 Find Item In Array

Lecture 26 Find The Length of The Array

Lecture 27 Array Last Index

Lecture 28 Array Contains

Lecture 29 Insert Item In Array

Lecture 30 Remove Item From Array

Lecture 31 Clear The Array

Lecture 32 Append Array

Section 5: Understanding of Unreal Engine Flow Control

Lecture 33 Branches

Lecture 34 Sequance

Lecture 35 For Loop

Lecture 36 While Loop

Lecture 37 Do N

Lecture 38 Do Once

Lecture 39 Flip Flop

Lecture 40 Gate

Lecture 41 Multi Gate

Section 6: Functions, Events and Macros

Lecture 42 Functions, Events and Macros

Lecture 43 Collapse Nodes

Lecture 44 Events

Lecture 45 Custom Events

Lecture 46 Custom Events Inputs

Lecture 47 Functions

Lecture 48 Functions – Inputs and Outputs

Lecture 49 Macros

Lecture 50 Macros and Exec

Lecture 51 Macros Library

Section 7: What are Enumerators

Lecture 52 Enumerator Explanation

Lecture 53 Get and Set

Lecture 54 Creating Custom Enumerators

Lecture 55 Compare Enumerators Values

Lecture 56 Switch Utility with Enumerators

Section 8: Classes

Lecture 57 Game Structure

Lecture 58 Actors

Lecture 59 Components

Lecture 60 Game Mode

Lecture 61 Pawn

Lecture 62 Character

Lecture 63 Controller

Section 9: Actors

Lecture 64 Static Mesh

Lecture 65 Transformations

Lecture 66 Spawn and Destroy Actors

Lecture 67 IsValid Check

Lecture 68 Get All Actors

Lecture 69 Skeletal Mesh

Lecture 70 Triggers

Lecture 71 Mesh Tags

Lecture 72 Actors Exercise

Lecture 73 Actors Exercise Solution

Section 10: Blueprints Communication

Lecture 74 Blueprint Communication

Lecture 75 Direct Communication

Lecture 76 Cast

Lecture 77 Blueprint Interfaces – Basics

Lecture 78 Blueprint Interface – Inputs

Lecture 79 Blueprint Interface – Outputs

Lecture 80 Event Dispatcher

Section 11: Create First Person Character

Lecture 81 Basic First Person Character Setup

Lecture 82 Camera Setup

Lecture 83 Mouse – Camera Control

Lecture 84 Mouse – Camera Controls Mapping

Lecture 85 PS4 Joystick – Camera Controls

Lecture 86 Keyboard – Movement

Lecture 87 PS4 Joystick -Movement

Lecture 88 Jump and Crouch With Keyboard and Joystick

Lecture 89 Setup Custom Walk and Crouch Speed

Lecture 90 Setup Character Run

Lecture 91 Objects Interaction – Sphere Cast
Lecture 92 Grab Objects

Lecture 93 Throw Object

Section 12: How to Control The Time in Unreal Engine

Lecture 94 Timeline Introduction

Lecture 95 Timeline – Float Track

Lecture 96 Timeline – Vector Track

Lecture 97 Timeline – Event Track

Lecture 98 Timeline – Color Track

Lecture 99 Timeline – Float Track Movement

Lecture 100 Timeline – Vector Track Movement

Lecture 101 Timeline – Event Track Movement

Lecture 102 Timeline – Color Track Material

Lecture 103 Timeline – Curves

Lecture 104 Timeline – Custom Curves

Lecture 105 Timeline – Loop

Lecture 106 Timeline – Length

Lecture 107 Timeline – Playback Position

Lecture 108 Timeline – Auto Play

Lecture 109 Timeline – Ignore Time Dilation

Lecture 110 Timeline – Inputs

Lecture 111 Timeline – Outputs

Lecture 112 Timer – Set Timer By Event and Clear Timer

Lecture 113 Timer – Set Timer By Function and Clear Timer

Lecture 114 FPS and Debugging Tools Explained

Lecture 115 Tick – Movement Wrong Way

Lecture 116 Tick – Movement Velocity Right Way

Section 13: How to Control Unreal Engine Space

Lecture 117 Vector Theory

Lecture 118 Origin Point

Lecture 119 Vector Calculations via Blueprints

Lecture 120 Vector Length Calculations

Lecture 121 Distance between two Actors

Lecture 122 Normalized Vector – Math Behind it

Lecture 123 Normalize Vector

Lecture 124 Forward Vector

Lecture 125 Right Vector

Lecture 126 Up Vector

Lecture 127 Rotate Vector

Lecture 128 Rotation from X Vector

Lecture 129 Find Look at Rotation

Lecture 130 Velocity

Section 14: Color & Materials in Unreal Engine

Lecture 131 PBR Workflow

Lecture 132 Materials

Lecture 133 Creating a Material

Lecture 134 Base Color

Lecture 135 Metallic

Lecture 136 Roughness

Lecture 137 Textures and Quixel Bridge

Lecture 138 What are UVs

Lecture 139 Texture Coordinate

Lecture 140 Emissive Material

Lecture 141 Normal Map and Ambient Occlusion

Lecture 142 Lerp

Lecture 143 Scalar Parameter

Lecture 144 Vector Parameter

Lecture 145 Texture Parameter

Lecture 146 Change Parameters using Blueprints

Lecture 147 Material Instance

Lecture 148 Material Instance using Blueprints

Section 15: UI/UX – Unreal Interface

Lecture 149 Widget Blueprint

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