
Unreal Engine 5 – Create Zombie Survivor Fps Game
Published 9/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Learn how to create a Zombie Survival FPS game prototype from scratch using Unreal Engine 5.
What you’ll learn
Learn to program using Blueprints, without needing to write code.
Setup an FPS human-controlled character from scratch.
Connect and animate FPS Character weapons using our own custom animations.
Create logics using Blueprints system.
Create Zombie AI
Make a complete game by the end of this course.
Requirements
No programming experience necessary.
You’ll need a PC or Mac capable of running Unreal Engine.
About 15GB of free disc space.
At least 8GB of RAM is recommended.
Basic Unreal Engine 5 skills.
Description
Overview
Section 1: Introduction
Lecture 1 Course Introduction
Section 2: Introduction and Setup
Lecture 2 Downloading Assets from Epic Marketplace
Lecture 3 Create Night Mood
Lecture 4 Setup The Game Area
Lecture 5 Duplicate Objects
Lecture 6 Organizing Assets
Lecture 7 Editor Overview
Lecture 8 Placing Actors
Lecture 9 Object Hierarchy
Section 3: Character Movement and Animations
Lecture 10 Introduction – Movement and Animations
Lecture 11 Creating The Character
Lecture 12 Add Camera
Lecture 13 Add Movement
Lecture 14 Controller Input
Lecture 15 Animation Blueprint
Lecture 16 Character Jumping
Lecture 17 Animation State Machine
Section 4: Weapon Setup
Lecture 18 Introduction – Weapon Setup
Lecture 19 Attaching Weapons
Lecture 20 Aiming
Lecture 21 Aiming Animation
Lecture 22 Muzzle Flash
Lecture 23 Single Shot Shell Spawn
Lecture 24 Firing Sound
Lecture 25 Firing Animations
Lecture 26 Aim Firing Animations
Lecture 27 Blueprint Functions
Lecture 28 Weapon Line Trace
Section 5: Create AI Zombies
Lecture 29 Introduction – Crete AI Zombies
Lecture 30 Zombie Pawn
Lecture 31 Destroy Character
Lecture 32 Overlap Events
Lecture 33 Go To Random Location
Lecture 34 Follow Player
Lecture 35 Zombie Animations
Lecture 36 Zombie Attack
Lecture 37 Game Mode HUD
Lecture 38 Zombie Roaming Sound
Section 6: Ammo, Health Pickups and Overall Combat Improvement
Lecture 39 Introduction – Ammo, Health Pickups and Overall Combat Improvement
Lecture 40 Crosshair
Lecture 41 Damage
Lecture 42 Zombie Dying
Lecture 43 Macros
Lecture 44 Character Health Bar
Lecture 45 Getting Damage
Lecture 46 Automatic Fire
Lecture 47 Ammo
Lecture 48 Ammo Pickups
Lecture 49 Zombies Respond To Shooting
Lecture 50 Health Pickup
Section 7: Game Mode Improvements
Lecture 51 Introduction – Game Mode Improvements
Lecture 52 Zombies Remaining
Lecture 53 Game States
Lecture 54 Warmup State
Lecture 55 In Progress State
Lecture 56 Time Format
Lecture 57 Player Won
Lecture 58 Player Died
Lecture 59 Finishing The Game
Section 8: Additional Chapter
Lecture 60 Additional Chapter
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