Weapon Modeling For Games Using Maya And Zbrush


Weapon Modeling For Games Using Maya And Zbrush
Weapon Modeling For Games Using Maya And Zbrush
Last updated 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Model high quality game ready weapons using Maya and Zbrush

What you’ll learn

Learn to model weapons using Maya and Zbrush

Learn to optimize 3D models to get them ready for a game production

Learn to properly unwrap and layout Uvs

Lear the workflow of PBR texturing in Substance Painter

Learn to properly create high quality renders using Marmoset toolbag

Requirements

There are no prerequisites for this course. Only have the programs installed and ready to use in your computer (Maya, Zbrush, Marmoset, and Substance Painter).

Description

Overview

Section 1: Intro & Blockout

Lecture 1 Blockout

Section 2: Modeling & High Poly

Lecture 3 Modeling & High Poly (Barrel)

Lecture 4 Modeling & High Poly (Frame)

Lecture 5 Modeling & High Poly (Grip)

Lecture 6 Modeling & High Poly (Screws)

Section 3: Low Poly & Uvs

Lecture 7 Low Poly & Uvs

Section 4: Baking

Lecture 8 Baking

Section 5: Texturing & Rendering

Lecture 9 Texturing

Lecture 10 Rendering


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