
Weapon Modeling For Games Using Maya And Zbrush
Last updated 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Model high quality game ready weapons using Maya and Zbrush
What you’ll learn
Learn to model weapons using Maya and Zbrush
Learn to optimize 3D models to get them ready for a game production
Learn to properly unwrap and layout Uvs
Lear the workflow of PBR texturing in Substance Painter
Learn to properly create high quality renders using Marmoset toolbag
Requirements
There are no prerequisites for this course. Only have the programs installed and ready to use in your computer (Maya, Zbrush, Marmoset, and Substance Painter).
Description
Overview
Section 1: Intro & Blockout
Lecture 1 Blockout
Section 2: Modeling & High Poly
Lecture 3 Modeling & High Poly (Barrel)
Lecture 4 Modeling & High Poly (Frame)
Lecture 5 Modeling & High Poly (Grip)
Lecture 6 Modeling & High Poly (Screws)
Section 3: Low Poly & Uvs
Lecture 7 Low Poly & Uvs
Section 4: Baking
Lecture 8 Baking
Section 5: Texturing & Rendering
Lecture 9 Texturing
Lecture 10 Rendering


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