Xr App Development For Meta Quest (Metaxr All-In-One Sdk)


Xr App Development For Meta Quest (Metaxr All-In-One Sdk)
Xr App Development For Meta Quest (Metaxr All-In-One Sdk)
Published 5/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz

Let’s Develop XR Apps for Meta Quest Using Unity!

What you’ll learn

You will learn the basics of how to use Unity.

You will learn how to develop XR applications for Meta Quest.

You will learn the basics of C#.

You will learn how to use Building Blocks, implement collision detection, set up timer functions, and configure sound effects.

Requirements

You don’t need any programming experience.

This course will be conducted using a Windows PC.
This course assumes that Unity is already installed.

Description

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Installing Unity and Creating a New Project

Lecture 3 How to Use Unity: The Basics

Section 2: Preparing for Meta Quest App Development

Lecture 4 Installing the Meta XR All-in-One SDK

Lecture 5 Developer Mode Setup

Lecture 6 How to Show Hands in Meta Quest

Section 3: Let’s Explore What Features Are Available in Building Blocks! (Hand Tracking)

Lecture 7 Grab Interaction
Lecture 8 Explanation of Touch Hand Grab, Distance Grab, and Ray Interaction
Lecture 9 Screen transition by directly touching the button with Poke Interaction
Lecture 10 InteractableColorVisual.cs

Section 4: Let’s Explore the Features of Building Blocks! (Controller Edition)

Lecture 11 Controller Display and Teleport

Lecture 12 Let’s try changing the object’s color with Controller Buttons Mapper

Lecture 13 ChangeColor.cs

Section 5: Let’s try out what features are available in Building Blocks! (Others)

Lecture 14 Let’s create a window in the virtual space and display the real space.

Lecture 15 Let’s display the real space with Passthrough

Section 6: Let’s create an item-catching game!

Lecture 16 Setting up Obstacles and Score Items

Lecture 17 Setting the Spawn Location Where Objects are Generated

Lecture 18 Generate Objects and Set Them to Fly

Lecture 19 Let’s increase the spawn locations.

Lecture 20 Collision Detection

Lecture 21 Set the sound effect to play upon collision

Lecture 22 Score Setup

Lecture 23 Adding Bonus Items

Lecture 24 Display Timer

Lecture 25 Screen Transition at Game End

Lecture 26 Display score on the final screen

Lecture 27 Change Display Content Based on Score

Lecture 28 Final Thoughts on the Course

Lecture 29 ObjectSpawner

Lecture 30 PlayerCollision

Lecture 31 GameManager

Lecture 32 GameSceneManager

Lecture 33 EndSceneManager

Programming beginners who are interested in XR app development,Anyone interested in developing apps for Meta Quest,Unity beginners who are interested in game development,Those who want to learn how to use Unity

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